#ifndef _ESM_RACE_H
#define _ESM_RACE_H

#include "esm_reader.hpp"
#include "defs.hpp"

namespace ESM
{

/*
 * Race definition
 */

struct Race
{
    struct SkillBonus
    {
        int skill; // SkillEnum
        int bonus;
    };

    struct MaleFemale
    {
        int male, female;
    };

    struct MaleFemaleF
    {
        float male, female;
    };

    enum Flags
    {
        Playable = 0x01,
        Beast = 0x02
    };

    struct RADTstruct
    {
        // List of skills that get a bonus
        SkillBonus bonus[7];

        // Attribute values for male/female
        MaleFemale strength, intelligence, willpower, agility, speed,
                endurance, personality, luck;

        // The actual eye level height (in game units) is (probably) given
        // as 'height' times 128. This has not been tested yet.
        MaleFemaleF height, weight;

        int flags; // 0x1 - playable, 0x2 - beast race

    }; // Size = 140 bytes

    RADTstruct data;

    std::string name, description;
    SpellList powers;

    void load(ESMReader &esm);
};
}
#endif