#include #include "PacketObjectAnimPlay.hpp" using namespace mwmp; PacketObjectAnimPlay::PacketObjectAnimPlay(RakNet::RakPeerInterface *peer) : WorldPacket(peer) { packetID = ID_OBJECT_ANIM_PLAY; } void PacketObjectAnimPlay::Packet(RakNet::BitStream *bs, bool send) { WorldPacket::Packet(bs, send); if (!send) event->worldObjects.clear(); else event->worldObjectCount = (unsigned int)(event->worldObjects.size()); RW(event->worldObjectCount, send); RW(event->cell.mData.mFlags, send); RW(event->cell.mData.mX, send); RW(event->cell.mData.mY, send); RW(event->cell.mName, send); WorldObject worldObject; for (unsigned int i = 0; i < event->worldObjectCount; i++) { if (send) { worldObject = event->worldObjects.at(i); } RW(worldObject.refId, send); RW(worldObject.refNumIndex, send); RW(worldObject.mpNum, send); RW(worldObject.animGroup, send); RW(worldObject.animMode, send); if (!send) { event->worldObjects.push_back(worldObject); } } }