#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP #define OPENMW_PROCESSOROBJECTTRAP_HPP #include "../ObjectProcessor.hpp" namespace mwmp { class ProcessorObjectTrap final: public ObjectProcessor { public: ProcessorObjectTrap() { BPP_INIT(ID_OBJECT_TRAP) } void Do(ObjectPacket &packet, const std::shared_ptr &player, BaseObjectList &objectList) override { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str()); packet.Send(true); auto objCtrl = Networking::get().getState().getObjectCtrl(); auto objects = objCtrl.copyObjects(objectList); Networking::get().getState().getEventCtrl().Call(player.get(), objects); objCtrl.sendObjects(player, objects, objectList.cell); } }; } #endif //OPENMW_PROCESSOROBJECTTRAP_HPP