#include "compilercontext.hpp" #include "../mwworld/esmstore.hpp" #include <components/compiler/locals.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/class.hpp" namespace MWScript { CompilerContext::CompilerContext (Type type) : mType (type) {} bool CompilerContext::canDeclareLocals() const { return mType==Type_Full; } char CompilerContext::getGlobalType (const std::string& name) const { return MWBase::Environment::get().getWorld()->getGlobalVariableType (name); } char CompilerContext::getMemberType (const std::string& name, const std::string& id) const { MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPtr (id, false); std::string script = MWWorld::Class::get (ptr).getScript (ptr); if (script.empty()) return ' '; return MWBase::Environment::get().getScriptManager()->getLocals (script).getType (name); } bool CompilerContext::isId (const std::string& name) const { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); return store.get<ESM::Activator>().search (name) || store.get<ESM::Potion>().search (name) || store.get<ESM::Apparatus>().search (name) || store.get<ESM::Armor>().search (name) || store.get<ESM::Book>().search (name) || store.get<ESM::Clothing>().search (name) || store.get<ESM::Container>().search (name) || store.get<ESM::Creature>().search (name) || store.get<ESM::Door>().search (name) || store.get<ESM::Ingredient>().search (name) || store.get<ESM::CreatureLevList>().search (name) || store.get<ESM::ItemLevList>().search (name) || store.get<ESM::Light>().search (name) || store.get<ESM::Tool>().search (name) || store.get<ESM::Miscellaneous>().search (name) || store.get<ESM::NPC>().search (name) || store.get<ESM::Probe>().search (name) || store.get<ESM::Repair>().search (name) || store.get<ESM::Static>().search (name) || store.get<ESM::Weapon>().search (name); } }