#include #include "PacketHandshake.hpp" using namespace mwmp; PacketHandshake::PacketHandshake(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_HANDSHAKE; orderChannel = CHANNEL_SYSTEM; } void PacketHandshake::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); if (!RW(player->npc.mName, send, true, maxNameLength) || !RW(player->serverPassword, send, true, maxPasswordLength)) { packetValid = false; return; } }