// // Created by koncord on 14.01.16. // #ifndef OPENMW_LOCALPLAYER_HPP #define OPENMW_LOCALPLAYER_HPP #include #include #include namespace mwmp { class LocalPlayer : public BasePlayer { public: LocalPlayer(); virtual ~LocalPlayer(); void Update(); void updateDynamicStats(bool forceUpdate = false); void updatePosition(bool forceUpdate = false); void updateInventory(bool forceUpdate = false); void updateAttackState(bool forceUpdate = false); void updateDeadState(bool forceUpdate = false); void updateClassStats(bool forceUpdate = false); void updateCell(bool forceUpdate = false); void updateDrawStateAndFlags(bool forceUpdate = false); void setPosition(); void setCell(); void setDynamicStats(); void setAttributes(); void setSkills(); void setLevel(); void SetClass(); void SendClass(); void CharGen(int stageFirst, int stageEnd); bool CharGenThread(); // return true if CGStage::current == CGStage::end void updateChar(); void SendAttack(char type); void PrepareAttack(char type, bool state); private: MWWorld::Ptr GetPlayerPtr(); Networking *GetNetworking(); }; } #endif //OPENMW_LOCALPLAYER_HPP