// // Created by koncord on 23.11.17. // #pragma once #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorGUIWindow final: public PlayerProcessor { public: ProcessorGUIWindow() { BPP_INIT(ID_GUI_WINDOW) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); player->getGUI().onGUIWindowAction(); } }; }