#include "data.hpp" #include <stdexcept> #include <algorithm> #include <QAbstractItemModel> #include <components/esm/esmreader.hpp> #include <components/esm/defs.hpp> #include <components/esm/loadglob.hpp> #include <components/esm/cellref.hpp> #include "idtable.hpp" #include "idtree.hpp" #include "columnimp.hpp" #include "regionmap.hpp" #include "columns.hpp" #include "resourcesmanager.hpp" #include "resourcetable.hpp" #include "nestedcoladapterimp.hpp" void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type, bool update) { mModels.push_back (model); mModelIndex.insert (std::make_pair (type, model)); UniversalId::Type type2 = UniversalId::getParentType (type); if (type2!=UniversalId::Type_None) mModelIndex.insert (std::make_pair (type2, model)); if (update) { connect (model, SIGNAL (dataChanged (const QModelIndex&, const QModelIndex&)), this, SLOT (dataChanged (const QModelIndex&, const QModelIndex&))); connect (model, SIGNAL (rowsInserted (const QModelIndex&, int, int)), this, SLOT (rowsChanged (const QModelIndex&, int, int))); connect (model, SIGNAL (rowsRemoved (const QModelIndex&, int, int)), this, SLOT (rowsChanged (const QModelIndex&, int, int))); } } void CSMWorld::Data::appendIds (std::vector<std::string>& ids, const CollectionBase& collection, bool listDeleted) { std::vector<std::string> ids2 = collection.getIds (listDeleted); ids.insert (ids.end(), ids2.begin(), ids2.end()); } int CSMWorld::Data::count (RecordBase::State state, const CollectionBase& collection) { int number = 0; for (int i=0; i<collection.getSize(); ++i) if (collection.getRecord (i).mState==state) ++number; return number; } CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourcesManager) : mEncoder (encoding), mPathgrids (mCells), mRefs (mCells), mResourcesManager (resourcesManager), mReader (0), mDialogue (0), mReaderIndex(0) { int index = 0; mGlobals.addColumn (new StringIdColumn<ESM::Global>); mGlobals.addColumn (new RecordStateColumn<ESM::Global>); mGlobals.addColumn (new FixedRecordTypeColumn<ESM::Global> (UniversalId::Type_Global)); mGlobals.addColumn (new VarTypeColumn<ESM::Global> (ColumnBase::Display_GlobalVarType)); mGlobals.addColumn (new VarValueColumn<ESM::Global>); mGmsts.addColumn (new StringIdColumn<ESM::GameSetting>); mGmsts.addColumn (new RecordStateColumn<ESM::GameSetting>); mGmsts.addColumn (new FixedRecordTypeColumn<ESM::GameSetting> (UniversalId::Type_Gmst)); mGmsts.addColumn (new VarTypeColumn<ESM::GameSetting> (ColumnBase::Display_GmstVarType)); mGmsts.addColumn (new VarValueColumn<ESM::GameSetting>); mSkills.addColumn (new StringIdColumn<ESM::Skill>); mSkills.addColumn (new RecordStateColumn<ESM::Skill>); mSkills.addColumn (new FixedRecordTypeColumn<ESM::Skill> (UniversalId::Type_Skill)); mSkills.addColumn (new AttributeColumn<ESM::Skill>); mSkills.addColumn (new SpecialisationColumn<ESM::Skill>); for (int i=0; i<4; ++i) mSkills.addColumn (new UseValueColumn<ESM::Skill> (i)); mSkills.addColumn (new DescriptionColumn<ESM::Skill>); mClasses.addColumn (new StringIdColumn<ESM::Class>); mClasses.addColumn (new RecordStateColumn<ESM::Class>); mClasses.addColumn (new FixedRecordTypeColumn<ESM::Class> (UniversalId::Type_Class)); mClasses.addColumn (new NameColumn<ESM::Class>); mClasses.addColumn (new AttributesColumn<ESM::Class> (0)); mClasses.addColumn (new AttributesColumn<ESM::Class> (1)); mClasses.addColumn (new SpecialisationColumn<ESM::Class>); for (int i=0; i<5; ++i) mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, true)); for (int i=0; i<5; ++i) mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, false)); mClasses.addColumn (new PlayableColumn<ESM::Class>); mClasses.addColumn (new DescriptionColumn<ESM::Class>); mFactions.addColumn (new StringIdColumn<ESM::Faction>); mFactions.addColumn (new RecordStateColumn<ESM::Faction>); mFactions.addColumn (new FixedRecordTypeColumn<ESM::Faction> (UniversalId::Type_Faction)); mFactions.addColumn (new NameColumn<ESM::Faction>); mFactions.addColumn (new AttributesColumn<ESM::Faction> (0)); mFactions.addColumn (new AttributesColumn<ESM::Faction> (1)); mFactions.addColumn (new HiddenColumn<ESM::Faction>); for (int i=0; i<7; ++i) mFactions.addColumn (new SkillsColumn<ESM::Faction> (i)); // Faction Reactions mFactions.addColumn (new NestedParentColumn<ESM::Faction> (Columns::ColumnId_FactionReactions)); index = mFactions.getColumns()-1; mFactions.addAdapter (std::make_pair(&mFactions.getColumn(index), new FactionReactionsAdapter ())); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Faction, ColumnBase::Display_String)); mFactions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FactionReaction, ColumnBase::Display_Integer)); mRaces.addColumn (new StringIdColumn<ESM::Race>); mRaces.addColumn (new RecordStateColumn<ESM::Race>); mRaces.addColumn (new FixedRecordTypeColumn<ESM::Race> (UniversalId::Type_Race)); mRaces.addColumn (new NameColumn<ESM::Race>); mRaces.addColumn (new DescriptionColumn<ESM::Race>); mRaces.addColumn (new FlagColumn<ESM::Race> (Columns::ColumnId_Playable, 0x1)); mRaces.addColumn (new FlagColumn<ESM::Race> (Columns::ColumnId_BeastRace, 0x2)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, true)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, false)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, true)); mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, false)); // Race spells mRaces.addColumn (new NestedParentColumn<ESM::Race> (Columns::ColumnId_PowerList)); index = mRaces.getColumns()-1; mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new SpellListAdapter<ESM::Race> ())); mRaces.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SpellId, ColumnBase::Display_String)); mSounds.addColumn (new StringIdColumn<ESM::Sound>); mSounds.addColumn (new RecordStateColumn<ESM::Sound>); mSounds.addColumn (new FixedRecordTypeColumn<ESM::Sound> (UniversalId::Type_Sound)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_Volume)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MinRange)); mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MaxRange)); mSounds.addColumn (new SoundFileColumn<ESM::Sound>); mScripts.addColumn (new StringIdColumn<ESM::Script>); mScripts.addColumn (new RecordStateColumn<ESM::Script>); mScripts.addColumn (new FixedRecordTypeColumn<ESM::Script> (UniversalId::Type_Script)); mScripts.addColumn (new ScriptColumn<ESM::Script> (ScriptColumn<ESM::Script>::Type_File)); mRegions.addColumn (new StringIdColumn<ESM::Region>); mRegions.addColumn (new RecordStateColumn<ESM::Region>); mRegions.addColumn (new FixedRecordTypeColumn<ESM::Region> (UniversalId::Type_Region)); mRegions.addColumn (new NameColumn<ESM::Region>); mRegions.addColumn (new MapColourColumn<ESM::Region>); mRegions.addColumn (new SleepListColumn<ESM::Region>); // Region Sounds mRegions.addColumn (new NestedParentColumn<ESM::Region> (Columns::ColumnId_RegionSounds)); index = mRegions.getColumns()-1; mRegions.addAdapter (std::make_pair(&mRegions.getColumn(index), new RegionSoundListAdapter ())); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SoundName, ColumnBase::Display_String)); mRegions.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SoundChance, ColumnBase::Display_Integer)); mBirthsigns.addColumn (new StringIdColumn<ESM::BirthSign>); mBirthsigns.addColumn (new RecordStateColumn<ESM::BirthSign>); mBirthsigns.addColumn (new FixedRecordTypeColumn<ESM::BirthSign> (UniversalId::Type_Birthsign)); mBirthsigns.addColumn (new NameColumn<ESM::BirthSign>); mBirthsigns.addColumn (new TextureColumn<ESM::BirthSign>); mBirthsigns.addColumn (new DescriptionColumn<ESM::BirthSign>); // Birthsign spells mBirthsigns.addColumn (new NestedParentColumn<ESM::BirthSign> (Columns::ColumnId_PowerList)); index = mBirthsigns.getColumns()-1; mBirthsigns.addAdapter (std::make_pair(&mBirthsigns.getColumn(index), new SpellListAdapter<ESM::BirthSign> ())); mBirthsigns.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SpellId, ColumnBase::Display_String)); mSpells.addColumn (new StringIdColumn<ESM::Spell>); mSpells.addColumn (new RecordStateColumn<ESM::Spell>); mSpells.addColumn (new FixedRecordTypeColumn<ESM::Spell> (UniversalId::Type_Spell)); mSpells.addColumn (new NameColumn<ESM::Spell>); mSpells.addColumn (new SpellTypeColumn<ESM::Spell>); mSpells.addColumn (new CostColumn<ESM::Spell>); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_AutoCalc, 0x1)); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_StarterSpell, 0x2)); mSpells.addColumn (new FlagColumn<ESM::Spell> (Columns::ColumnId_AlwaysSucceeds, 0x4)); // Spell effects mSpells.addColumn (new NestedParentColumn<ESM::Spell> (Columns::ColumnId_EffectList)); index = mSpells.getColumns()-1; mSpells.addAdapter (std::make_pair(&mSpells.getColumn(index), new EffectsListAdapter<ESM::Spell> ())); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectId, ColumnBase::Display_EffectId)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SkillImpact, ColumnBase::Display_SkillImpact)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectArea, ColumnBase::Display_String)); mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MinRange, ColumnBase::Display_Integer)); // reuse from sound mSpells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MaxRange, ColumnBase::Display_Integer)); // reuse from sound mTopics.addColumn (new StringIdColumn<ESM::Dialogue>); mTopics.addColumn (new RecordStateColumn<ESM::Dialogue>); mTopics.addColumn (new FixedRecordTypeColumn<ESM::Dialogue> (UniversalId::Type_Topic)); mTopics.addColumn (new DialogueTypeColumn<ESM::Dialogue>); mJournals.addColumn (new StringIdColumn<ESM::Dialogue>); mJournals.addColumn (new RecordStateColumn<ESM::Dialogue>); mJournals.addColumn (new FixedRecordTypeColumn<ESM::Dialogue> (UniversalId::Type_Journal)); mJournals.addColumn (new DialogueTypeColumn<ESM::Dialogue> (true)); mTopicInfos.addColumn (new StringIdColumn<Info> (true)); mTopicInfos.addColumn (new RecordStateColumn<Info>); mTopicInfos.addColumn (new FixedRecordTypeColumn<Info> (UniversalId::Type_TopicInfo)); mTopicInfos.addColumn (new TopicColumn<Info> (false)); mTopicInfos.addColumn (new ActorColumn<Info>); mTopicInfos.addColumn (new RaceColumn<Info>); mTopicInfos.addColumn (new ClassColumn<Info>); mTopicInfos.addColumn (new FactionColumn<Info>); mTopicInfos.addColumn (new CellColumn<Info>); mTopicInfos.addColumn (new DispositionColumn<Info>); mTopicInfos.addColumn (new RankColumn<Info>); mTopicInfos.addColumn (new GenderColumn<Info>); mTopicInfos.addColumn (new PcFactionColumn<Info>); mTopicInfos.addColumn (new PcRankColumn<Info>); mTopicInfos.addColumn (new SoundFileColumn<Info>); mTopicInfos.addColumn (new ResponseColumn<Info>); // Result script mTopicInfos.addColumn (new NestedParentColumn<Info> (Columns::ColumnId_InfoList, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List)); index = mTopicInfos.getColumns()-1; mTopicInfos.addAdapter (std::make_pair(&mTopicInfos.getColumn(index), new InfoListAdapter ())); mTopicInfos.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_ScriptText, ColumnBase::Display_ScriptLines)); mJournalInfos.addColumn (new StringIdColumn<Info> (true)); mJournalInfos.addColumn (new RecordStateColumn<Info>); mJournalInfos.addColumn (new FixedRecordTypeColumn<Info> (UniversalId::Type_JournalInfo)); mJournalInfos.addColumn (new TopicColumn<Info> (true)); mJournalInfos.addColumn (new QuestStatusTypeColumn<Info>); mJournalInfos.addColumn (new QuestIndexColumn<Info>); mJournalInfos.addColumn (new QuestDescriptionColumn<Info>); mCells.addColumn (new StringIdColumn<Cell>); mCells.addColumn (new RecordStateColumn<Cell>); mCells.addColumn (new FixedRecordTypeColumn<Cell> (UniversalId::Type_Cell)); mCells.addColumn (new NameColumn<Cell>); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_SleepForbidden, ESM::Cell::NoSleep)); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorWater, ESM::Cell::HasWater)); mCells.addColumn (new FlagColumn<Cell> (Columns::ColumnId_InteriorSky, ESM::Cell::QuasiEx)); mCells.addColumn (new RegionColumn<Cell>); mCells.addColumn (new RefNumCounterColumn<Cell>); mEnchantments.addColumn (new StringIdColumn<ESM::Enchantment>); mEnchantments.addColumn (new RecordStateColumn<ESM::Enchantment>); mEnchantments.addColumn (new FixedRecordTypeColumn<ESM::Enchantment> (UniversalId::Type_Enchantment)); mEnchantments.addColumn (new EnchantmentTypeColumn<ESM::Enchantment>); mEnchantments.addColumn (new CostColumn<ESM::Enchantment>); mEnchantments.addColumn (new ChargesColumn2<ESM::Enchantment>); mEnchantments.addColumn (new AutoCalcColumn<ESM::Enchantment>); // Enchantment effects mEnchantments.addColumn (new NestedParentColumn<ESM::Enchantment> (Columns::ColumnId_EffectList)); index = mEnchantments.getColumns()-1; mEnchantments.addAdapter (std::make_pair(&mEnchantments.getColumn(index), new EffectsListAdapter<ESM::Enchantment> ())); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectId, ColumnBase::Display_EffectId)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_SkillImpact, ColumnBase::Display_SkillImpact)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_EffectArea, ColumnBase::Display_String)); mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MinRange, ColumnBase::Display_Integer)); // reuse from sound mEnchantments.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_MaxRange, ColumnBase::Display_Integer)); // reuse from sound mBodyParts.addColumn (new StringIdColumn<ESM::BodyPart>); mBodyParts.addColumn (new RecordStateColumn<ESM::BodyPart>); mBodyParts.addColumn (new FixedRecordTypeColumn<ESM::BodyPart> (UniversalId::Type_BodyPart)); mBodyParts.addColumn (new BodyPartTypeColumn<ESM::BodyPart>); mBodyParts.addColumn (new VampireColumn<ESM::BodyPart>); mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Female, ESM::BodyPart::BPF_Female)); mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Playable, ESM::BodyPart::BPF_NotPlayable, true)); mBodyParts.addColumn (new MeshTypeColumn<ESM::BodyPart>); mBodyParts.addColumn (new ModelColumn<ESM::BodyPart>); mBodyParts.addColumn (new RaceColumn<ESM::BodyPart>); mSoundGens.addColumn (new StringIdColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new RecordStateColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new FixedRecordTypeColumn<ESM::SoundGenerator> (UniversalId::Type_SoundGen)); mSoundGens.addColumn (new CreatureColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new SoundColumn<ESM::SoundGenerator>); mSoundGens.addColumn (new SoundGeneratorTypeColumn<ESM::SoundGenerator>); mMagicEffects.addColumn (new StringIdColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new RecordStateColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new FixedRecordTypeColumn<ESM::MagicEffect> (UniversalId::Type_MagicEffect)); mMagicEffects.addColumn (new SchoolColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new BaseCostColumn<ESM::MagicEffect>); mMagicEffects.addColumn (new EffectTextureColumn<ESM::MagicEffect> (Columns::ColumnId_Icon)); mMagicEffects.addColumn (new EffectTextureColumn<ESM::MagicEffect> (Columns::ColumnId_Particle)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_CastingObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_HitObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_AreaObject)); mMagicEffects.addColumn (new EffectObjectColumn<ESM::MagicEffect> (Columns::ColumnId_BoltObject)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_CastingSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_HitSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_AreaSound)); mMagicEffects.addColumn (new EffectSoundColumn<ESM::MagicEffect> (Columns::ColumnId_BoltSound)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_AllowSpellmaking, ESM::MagicEffect::AllowSpellmaking)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_AllowEnchanting, ESM::MagicEffect::AllowEnchanting)); mMagicEffects.addColumn (new FlagColumn<ESM::MagicEffect> ( Columns::ColumnId_NegativeLight, ESM::MagicEffect::NegativeLight)); mMagicEffects.addColumn (new DescriptionColumn<ESM::MagicEffect>); mPathgrids.addColumn (new StringIdColumn<Pathgrid>); mPathgrids.addColumn (new RecordStateColumn<Pathgrid>); mPathgrids.addColumn (new FixedRecordTypeColumn<Pathgrid> (UniversalId::Type_Pathgrid)); // new object deleted in dtor of Collection<T,A> mPathgrids.addColumn (new NestedParentColumn<Pathgrid> (Columns::ColumnId_PathgridPoints)); index = mPathgrids.getColumns()-1; // new object deleted in dtor of NestedCollection<T,A> mPathgrids.addAdapter (std::make_pair(&mPathgrids.getColumn(index), new PathgridPointListAdapter ())); // new objects deleted in dtor of NestableColumn // WARNING: The order of the columns below are assumed in PathgridPointListAdapter mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridIndex, ColumnBase::Display_Integer, false)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosX, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosY, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridPosZ, ColumnBase::Display_Integer)); mPathgrids.addColumn (new NestedParentColumn<Pathgrid> (Columns::ColumnId_PathgridEdges)); index = mPathgrids.getColumns()-1; mPathgrids.addAdapter (std::make_pair(&mPathgrids.getColumn(index), new PathgridEdgeListAdapter ())); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdgeIndex, ColumnBase::Display_Integer, false)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdge0, ColumnBase::Display_Integer)); mPathgrids.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_PathgridEdge1, ColumnBase::Display_Integer)); mStartScripts.addColumn (new StringIdColumn<ESM::StartScript>); mStartScripts.addColumn (new RecordStateColumn<ESM::StartScript>); mStartScripts.addColumn (new FixedRecordTypeColumn<ESM::StartScript> (UniversalId::Type_StartScript)); mRefs.addColumn (new StringIdColumn<CellRef> (true)); mRefs.addColumn (new RecordStateColumn<CellRef>); mRefs.addColumn (new FixedRecordTypeColumn<CellRef> (UniversalId::Type_Reference)); mRefs.addColumn (new CellColumn<CellRef> (true)); mRefs.addColumn (new OriginalCellColumn<CellRef>); mRefs.addColumn (new IdColumn<CellRef>); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 0, false)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 1, false)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 2, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 0, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 1, false)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 2, false)); mRefs.addColumn (new ScaleColumn<CellRef>); mRefs.addColumn (new OwnerColumn<CellRef>); mRefs.addColumn (new SoulColumn<CellRef>); mRefs.addColumn (new FactionColumn<CellRef>); mRefs.addColumn (new FactionIndexColumn<CellRef>); mRefs.addColumn (new ChargesColumn<CellRef>); mRefs.addColumn (new EnchantmentChargesColumn<CellRef>); mRefs.addColumn (new GoldValueColumn<CellRef>); mRefs.addColumn (new TeleportColumn<CellRef>); mRefs.addColumn (new TeleportCellColumn<CellRef>); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 0, true)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 1, true)); mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 2, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 0, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 1, true)); mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 2, true)); mRefs.addColumn (new LockLevelColumn<CellRef>); mRefs.addColumn (new KeyColumn<CellRef>); mRefs.addColumn (new TrapColumn<CellRef>); mRefs.addColumn (new OwnerGlobalColumn<CellRef>); mRefs.addColumn (new RefNumColumn<CellRef>); mFilters.addColumn (new StringIdColumn<ESM::Filter>); mFilters.addColumn (new RecordStateColumn<ESM::Filter>); mFilters.addColumn (new FixedRecordTypeColumn<ESM::Filter> (UniversalId::Type_Filter)); mFilters.addColumn (new FilterColumn<ESM::Filter>); mFilters.addColumn (new DescriptionColumn<ESM::Filter>); mDebugProfiles.addColumn (new StringIdColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new RecordStateColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new FixedRecordTypeColumn<ESM::DebugProfile> (UniversalId::Type_DebugProfile)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_DefaultProfile, ESM::DebugProfile::Flag_Default)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_BypassNewGame, ESM::DebugProfile::Flag_BypassNewGame)); mDebugProfiles.addColumn (new FlagColumn2<ESM::DebugProfile> ( Columns::ColumnId_GlobalProfile, ESM::DebugProfile::Flag_Global)); mDebugProfiles.addColumn (new DescriptionColumn<ESM::DebugProfile>); mDebugProfiles.addColumn (new ScriptColumn<ESM::DebugProfile> ( ScriptColumn<ESM::DebugProfile>::Type_Lines)); addModel (new IdTable (&mGlobals), UniversalId::Type_Global); addModel (new IdTable (&mGmsts), UniversalId::Type_Gmst); addModel (new IdTable (&mSkills), UniversalId::Type_Skill); addModel (new IdTable (&mClasses), UniversalId::Type_Class); addModel (new IdTree (&mFactions, &mFactions), UniversalId::Type_Faction); addModel (new IdTree (&mRaces, &mRaces), UniversalId::Type_Race); addModel (new IdTable (&mSounds), UniversalId::Type_Sound); addModel (new IdTable (&mScripts), UniversalId::Type_Script); addModel (new IdTree (&mRegions, &mRegions), UniversalId::Type_Region); addModel (new IdTree (&mBirthsigns, &mBirthsigns), UniversalId::Type_Birthsign); addModel (new IdTree (&mSpells, &mSpells), UniversalId::Type_Spell); addModel (new IdTable (&mTopics), UniversalId::Type_Topic); addModel (new IdTable (&mJournals), UniversalId::Type_Journal); addModel (new IdTree (&mTopicInfos, &mTopicInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_TopicInfo); addModel (new IdTable (&mJournalInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_JournalInfo); addModel (new IdTable (&mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell); addModel (new IdTree (&mEnchantments, &mEnchantments), UniversalId::Type_Enchantment); addModel (new IdTable (&mBodyParts), UniversalId::Type_BodyPart); addModel (new IdTable (&mSoundGens), UniversalId::Type_SoundGen); addModel (new IdTable (&mMagicEffects), UniversalId::Type_MagicEffect); addModel (new IdTree (&mPathgrids, &mPathgrids), UniversalId::Type_Pathgrid); addModel (new IdTable (&mStartScripts), UniversalId::Type_StartScript); addModel (new IdTree (&mReferenceables, &mReferenceables, IdTable::Feature_Preview), UniversalId::Type_Referenceable); addModel (new IdTable (&mRefs, IdTable::Feature_ViewCell | IdTable::Feature_Preview), UniversalId::Type_Reference); addModel (new IdTable (&mFilters), UniversalId::Type_Filter); addModel (new IdTable (&mDebugProfiles), UniversalId::Type_DebugProfile); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Meshes)), UniversalId::Type_Mesh); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Icons)), UniversalId::Type_Icon); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Musics)), UniversalId::Type_Music); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_SoundsRes)), UniversalId::Type_SoundRes); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Textures)), UniversalId::Type_Texture); addModel (new ResourceTable (&mResourcesManager.get (UniversalId::Type_Videos)), UniversalId::Type_Video); mRefLoadCache.clear(); // clear here rather than startLoading() and continueLoading() for multiple content files } CSMWorld::Data::~Data() { for (std::vector<QAbstractItemModel *>::iterator iter (mModels.begin()); iter!=mModels.end(); ++iter) delete *iter; delete mReader; } const CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() const { return mGlobals; } CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() { return mGlobals; } const CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() const { return mGmsts; } CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() { return mGmsts; } const CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() const { return mSkills; } CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() { return mSkills; } const CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() const { return mClasses; } CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() { return mClasses; } const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const { return mFactions; } CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() { return mFactions; } const CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() const { return mRaces; } CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() { return mRaces; } const CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() const { return mSounds; } CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() { return mSounds; } const CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() const { return mScripts; } CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() { return mScripts; } const CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() const { return mRegions; } CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() { return mRegions; } const CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() const { return mBirthsigns; } CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() { return mBirthsigns; } const CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() const { return mSpells; } CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() { return mSpells; } const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics() const { return mTopics; } CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics() { return mTopics; } const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals() const { return mJournals; } CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals() { return mJournals; } const CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos() const { return mTopicInfos; } CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos() { return mTopicInfos; } const CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos() const { return mJournalInfos; } CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos() { return mJournalInfos; } const CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() const { return mCells; } CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() { return mCells; } const CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() const { return mReferenceables; } CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() { return mReferenceables; } const CSMWorld::RefCollection& CSMWorld::Data::getReferences() const { return mRefs; } CSMWorld::RefCollection& CSMWorld::Data::getReferences() { return mRefs; } const CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters() const { return mFilters; } CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters() { return mFilters; } const CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments() const { return mEnchantments; } CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments() { return mEnchantments; } const CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts() const { return mBodyParts; } CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts() { return mBodyParts; } const CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles() const { return mDebugProfiles; } CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles() { return mDebugProfiles; } const CSMWorld::IdCollection<CSMWorld::Land>& CSMWorld::Data::getLand() const { return mLand; } const CSMWorld::IdCollection<CSMWorld::LandTexture>& CSMWorld::Data::getLandTextures() const { return mLandTextures; } const CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens() const { return mSoundGens; } CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens() { return mSoundGens; } const CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects() const { return mMagicEffects; } CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects() { return mMagicEffects; } const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids() const { return mPathgrids; } CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids() { return mPathgrids; } const CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts() const { return mStartScripts; } CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts() { return mStartScripts; } const CSMWorld::Resources& CSMWorld::Data::getResources (const UniversalId& id) const { return mResourcesManager.get (id.getType()); } QAbstractItemModel *CSMWorld::Data::getTableModel (const CSMWorld::UniversalId& id) { std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType()); if (iter==mModelIndex.end()) { // try creating missing (secondary) tables on the fly // // Note: We create these tables here so we don't have to deal with them during load/initial // construction of the ESX data where no update signals are available. if (id.getType()==UniversalId::Type_RegionMap) { RegionMap *table = 0; addModel (table = new RegionMap (*this), UniversalId::Type_RegionMap, false); return table; } throw std::logic_error ("No table model available for " + id.toString()); } return iter->second; } void CSMWorld::Data::merge() { mGlobals.merge(); } int CSMWorld::Data::startLoading (const boost::filesystem::path& path, bool base, bool project) { // Don't delete the Reader yet. Some record types store a reference to the Reader to handle on-demand loading boost::shared_ptr<ESM::ESMReader> ptr(mReader); mReaders.push_back(ptr); mReader = 0; mDialogue = 0; mReader = new ESM::ESMReader; mReader->setEncoder (&mEncoder); mReader->setIndex(mReaderIndex++); mReader->open (path.string()); mBase = base; mProject = project; mAuthor = mReader->getAuthor(); mDescription = mReader->getDesc(); return mReader->getRecordCount(); } bool CSMWorld::Data::continueLoading (CSMDoc::Messages& messages) { if (!mReader) throw std::logic_error ("can't continue loading, because no load has been started"); if (!mReader->hasMoreRecs()) { if (mBase) { // Don't delete the Reader yet. Some record types store a reference to the Reader to handle on-demand loading. // We don't store non-base reader, because everything going into modified will be // fully loaded during the initial loading process. boost::shared_ptr<ESM::ESMReader> ptr(mReader); mReaders.push_back(ptr); } else delete mReader; mReader = 0; mDialogue = 0; return true; } ESM::NAME n = mReader->getRecName(); mReader->getRecHeader(); bool unhandledRecord = false; switch (n.val) { case ESM::REC_GLOB: mGlobals.load (*mReader, mBase); break; case ESM::REC_GMST: mGmsts.load (*mReader, mBase); break; case ESM::REC_SKIL: mSkills.load (*mReader, mBase); break; case ESM::REC_CLAS: mClasses.load (*mReader, mBase); break; case ESM::REC_FACT: mFactions.load (*mReader, mBase); break; case ESM::REC_RACE: mRaces.load (*mReader, mBase); break; case ESM::REC_SOUN: mSounds.load (*mReader, mBase); break; case ESM::REC_SCPT: mScripts.load (*mReader, mBase); break; case ESM::REC_REGN: mRegions.load (*mReader, mBase); break; case ESM::REC_BSGN: mBirthsigns.load (*mReader, mBase); break; case ESM::REC_SPEL: mSpells.load (*mReader, mBase); break; case ESM::REC_ENCH: mEnchantments.load (*mReader, mBase); break; case ESM::REC_BODY: mBodyParts.load (*mReader, mBase); break; case ESM::REC_SNDG: mSoundGens.load (*mReader, mBase); break; case ESM::REC_MGEF: mMagicEffects.load (*mReader, mBase); break; case ESM::REC_PGRD: mPathgrids.load (*mReader, mBase); break; case ESM::REC_SSCR: mStartScripts.load (*mReader, mBase); break; case ESM::REC_LTEX: mLandTextures.load (*mReader, mBase); break; case ESM::REC_LAND: { int index = mLand.load(*mReader, mBase); if (index!=-1 && !mBase) mLand.getRecord (index).mModified.mLand->loadData ( ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX | ESM::Land::DATA_WNAM); break; } case ESM::REC_CELL: { int index = mCells.load (*mReader, mBase); if (index < 0 || index >= mCells.getSize()) { // log an error and continue loading the refs to the last loaded cell CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_None); messages.add (id, "Logic error: cell index out of bounds"); index = mCells.getSize()-1; } std::string cellId = Misc::StringUtils::lowerCase (mCells.getId (index)); mRefs.load (*mReader, index, mBase, mRefLoadCache[cellId], messages); break; } case ESM::REC_ACTI: mReferenceables.load (*mReader, mBase, UniversalId::Type_Activator); break; case ESM::REC_ALCH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Potion); break; case ESM::REC_APPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Apparatus); break; case ESM::REC_ARMO: mReferenceables.load (*mReader, mBase, UniversalId::Type_Armor); break; case ESM::REC_BOOK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Book); break; case ESM::REC_CLOT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Clothing); break; case ESM::REC_CONT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Container); break; case ESM::REC_CREA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Creature); break; case ESM::REC_DOOR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Door); break; case ESM::REC_INGR: mReferenceables.load (*mReader, mBase, UniversalId::Type_Ingredient); break; case ESM::REC_LEVC: mReferenceables.load (*mReader, mBase, UniversalId::Type_CreatureLevelledList); break; case ESM::REC_LEVI: mReferenceables.load (*mReader, mBase, UniversalId::Type_ItemLevelledList); break; case ESM::REC_LIGH: mReferenceables.load (*mReader, mBase, UniversalId::Type_Light); break; case ESM::REC_LOCK: mReferenceables.load (*mReader, mBase, UniversalId::Type_Lockpick); break; case ESM::REC_MISC: mReferenceables.load (*mReader, mBase, UniversalId::Type_Miscellaneous); break; case ESM::REC_NPC_: mReferenceables.load (*mReader, mBase, UniversalId::Type_Npc); break; case ESM::REC_PROB: mReferenceables.load (*mReader, mBase, UniversalId::Type_Probe); break; case ESM::REC_REPA: mReferenceables.load (*mReader, mBase, UniversalId::Type_Repair); break; case ESM::REC_STAT: mReferenceables.load (*mReader, mBase, UniversalId::Type_Static); break; case ESM::REC_WEAP: mReferenceables.load (*mReader, mBase, UniversalId::Type_Weapon); break; case ESM::REC_DIAL: { std::string id = mReader->getHNOString ("NAME"); ESM::Dialogue record; record.mId = id; record.load (*mReader); if (record.mType==ESM::Dialogue::Journal) { mJournals.load (record, mBase); mDialogue = &mJournals.getRecord (id).get(); } else if (record.mType==ESM::Dialogue::Deleted) { mDialogue = 0; // record vector can be shuffled around which would make pointer // to record invalid if (mJournals.tryDelete (id)) { /// \todo handle info records } else if (mTopics.tryDelete (id)) { /// \todo handle info records } else { messages.add (UniversalId::Type_None, "Trying to delete dialogue record " + id + " which does not exist"); } } else { mTopics.load (record, mBase); mDialogue = &mTopics.getRecord (id).get(); } break; } case ESM::REC_INFO: { if (!mDialogue) { messages.add (UniversalId::Type_None, "Found info record not following a dialogue record"); mReader->skipRecord(); break; } if (mDialogue->mType==ESM::Dialogue::Journal) mJournalInfos.load (*mReader, mBase, *mDialogue); else mTopicInfos.load (*mReader, mBase, *mDialogue); break; } case ESM::REC_FILT: if (!mProject) { unhandledRecord = true; break; } mFilters.load (*mReader, mBase); break; case ESM::REC_DBGP: if (!mProject) { unhandledRecord = true; break; } mDebugProfiles.load (*mReader, mBase); break; default: unhandledRecord = true; } if (unhandledRecord) { messages.add (UniversalId::Type_None, "Unsupported record type: " + n.toString()); mReader->skipRecord(); } return false; } bool CSMWorld::Data::hasId (const std::string& id) const { return getGlobals().searchId (id)!=-1 || getGmsts().searchId (id)!=-1 || getSkills().searchId (id)!=-1 || getClasses().searchId (id)!=-1 || getFactions().searchId (id)!=-1 || getRaces().searchId (id)!=-1 || getSounds().searchId (id)!=-1 || getScripts().searchId (id)!=-1 || getRegions().searchId (id)!=-1 || getBirthsigns().searchId (id)!=-1 || getSpells().searchId (id)!=-1 || getTopics().searchId (id)!=-1 || getJournals().searchId (id)!=-1 || getCells().searchId (id)!=-1 || getEnchantments().searchId (id)!=-1 || getBodyParts().searchId (id)!=-1 || getSoundGens().searchId (id)!=-1 || getMagicEffects().searchId (id)!=-1 || getReferenceables().searchId (id)!=-1; } int CSMWorld::Data::count (RecordBase::State state) const { return count (state, mGlobals) + count (state, mGmsts) + count (state, mSkills) + count (state, mClasses) + count (state, mFactions) + count (state, mRaces) + count (state, mSounds) + count (state, mScripts) + count (state, mRegions) + count (state, mBirthsigns) + count (state, mSpells) + count (state, mCells) + count (state, mEnchantments) + count (state, mBodyParts) + count (state, mLand) + count (state, mLandTextures) + count (state, mSoundGens) + count (state, mMagicEffects) + count (state, mReferenceables) + count (state, mPathgrids); } void CSMWorld::Data::setDescription (const std::string& description) { mDescription = description; } std::string CSMWorld::Data::getDescription() const { return mDescription; } void CSMWorld::Data::setAuthor (const std::string& author) { mAuthor = author; } std::string CSMWorld::Data::getAuthor() const { return mAuthor; } std::vector<std::string> CSMWorld::Data::getIds (bool listDeleted) const { std::vector<std::string> ids; appendIds (ids, mGlobals, listDeleted); appendIds (ids, mGmsts, listDeleted); appendIds (ids, mClasses, listDeleted); appendIds (ids, mFactions, listDeleted); appendIds (ids, mRaces, listDeleted); appendIds (ids, mSounds, listDeleted); appendIds (ids, mScripts, listDeleted); appendIds (ids, mRegions, listDeleted); appendIds (ids, mBirthsigns, listDeleted); appendIds (ids, mSpells, listDeleted); appendIds (ids, mTopics, listDeleted); appendIds (ids, mJournals, listDeleted); appendIds (ids, mCells, listDeleted); appendIds (ids, mEnchantments, listDeleted); appendIds (ids, mBodyParts, listDeleted); appendIds (ids, mSoundGens, listDeleted); appendIds (ids, mMagicEffects, listDeleted); appendIds (ids, mReferenceables, listDeleted); std::sort (ids.begin(), ids.end()); return ids; } void CSMWorld::Data::dataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight) { if (topLeft.column()<=0) emit idListChanged(); } void CSMWorld::Data::rowsChanged (const QModelIndex& parent, int start, int end) { emit idListChanged(); }