// // Created by koncord on 08.03.16. // #include #include "PacketCharGen.hpp" mwmp::PacketCharGen::PacketCharGen(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_CHARGEN; } void mwmp::PacketCharGen::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); RW(*player->CharGenStage(), send); }