#ifndef OPENMW_PROCESSORPLAYERREPUTATION_HPP #define OPENMW_PROCESSORPLAYERREPUTATION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerReputation final : public PlayerProcessor { public: ProcessorPlayerReputation() { BPP_INIT(ID_PLAYER_REPUTATION) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { Networking::get().getState().getEventCtrl().Call(player); } }; } #endif //OPENMW_PROCESSORPLAYERREPUTATION_HPP