// // Created by David Cernat on 28.09.16. // #include "PacketDynamicStatsCurrent.hpp" #include using namespace mwmp; PacketDynamicStatsCurrent::PacketDynamicStatsCurrent(RakNet::RakPeerInterface *peer) : BasePacket(peer) { packetID = ID_GAME_DYNAMICSTATS_CURRENT; } void PacketDynamicStatsCurrent::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send) { BasePacket::Packet(bs, player, send); RW(player->CreatureStats()->mDynamic[0], send); // health RW(player->CreatureStats()->mDynamic[1], send); // magic RW(player->CreatureStats()->mDynamic[2], send); // fatigue }