#ifndef OPENMW_DIALOGUEAPI_HPP #define OPENMW_DIALOGUEAPI_HPP #define DIALOGUEAPI \ {"InitializeTopicChanges", DialogueFunctions::InitializeTopicChanges},\ \ {"GetTopicChangesSize", DialogueFunctions::GetTopicChangesSize},\ \ {"AddTopic", DialogueFunctions::AddTopic},\ \ {"GetTopicId", DialogueFunctions::GetTopicId},\ \ {"SendTopicChanges", DialogueFunctions::SendTopicChanges},\ \ {"PlayAnimation", DialogueFunctions::PlayAnimation},\ {"PlaySpeech", DialogueFunctions::PlaySpeech} class DialogueFunctions { public: /** * \brief Clear the last recorded topic changes for a player. * * This is used to initialize the sending of new PlayerTopic packets. * * \param pid The player ID whose topic changes should be used. * \return void */ static void InitializeTopicChanges(unsigned short pid) noexcept; /** * \brief Get the number of indexes in a player's latest topic changes. * * \param pid The player ID whose topic changes should be used. * \return The number of indexes. */ static unsigned int GetTopicChangesSize(unsigned short pid) noexcept; /** * \brief Add a new topic to the topic changes for a player. * * \param pid The player ID whose topic changes should be used. * \param topicId The topicId of the topic. * \return void */ static void AddTopic(unsigned short pid, const char* topicId) noexcept; /** * \brief Get the topicId at a certain index in a player's latest topic changes. * * \param pid The player ID whose topic changes should be used. * \param index The index of the topic. * \return The topicId. */ static const char *GetTopicId(unsigned short pid, unsigned int index) noexcept; /** * \brief Send a PlayerTopic packet with a player's recorded topic changes. * * \param pid The player ID whose topic changes should be used. * \param sendToOtherPlayers Whether this packet should be sent to players other than the * player attached to the packet (false by default). * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached * to the packet (false by default). * \return void */ static void SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept; /** * \brief Play a certain animation on a player's character by sending a PlayerAnimation * packet. * * \param pid The player ID of the character playing the animation. * \param groupname The groupname of the animation. * \param mode The mode of the animation. * \param count The number of times the animation should be played. * \param bool Whether the animation should persist or not. * \return void */ static void PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept; /** * \brief Play a certain sound for a player as spoken by their character by sending * a PlayerSpeech packet. * * \param pid The player ID of the character playing the sound. * \param sound The path of the sound file. * \return void */ static void PlaySpeech(unsigned short pid, const char* sound) noexcept; private: }; #endif //OPENMW_DIALOGUEAPI_HPP