// // Created by koncord on 14.01.16. // #include #include #include "../mwbase/environment.hpp" #include "../mwbase/journal.hpp" #include "../mwclass/creature.hpp" #include "../mwclass/npc.hpp" #include "../mwdialogue/dialoguemanagerimp.hpp" #include "../mwgui/inventorywindow.hpp" #include "../mwgui/windowmanagerimp.hpp" #include "../mwinput/inputmanagerimp.hpp" #include "../mwmechanics/aitravel.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/mechanicsmanagerimp.hpp" #include "../mwscript/scriptmanagerimp.hpp" #include "../mwstate/statemanagerimp.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/player.hpp" #include "../mwworld/worldimp.hpp" #include "LocalPlayer.hpp" #include "Main.hpp" #include "Networking.hpp" #include "CellController.hpp" #include "MechanicsHelper.hpp" using namespace mwmp; using namespace std; LocalPlayer::LocalPlayer() { charGenStage.current = 0; charGenStage.end = 1; consoleAllowed = false; difficulty = 0; ignorePosPacket = false; ignoreJailTeleportation = false; ignoreJailSkillIncreases = false; attack.shouldSend = false; deathReason = "suicide"; isChangingRegion = false; jailProgressText = ""; jailEndText = ""; isWerewolf = false; diedSinceArrestAttempt = false; } LocalPlayer::~LocalPlayer() { } Networking *LocalPlayer::getNetworking() { return mwmp::Main::get().getNetworking(); } MWWorld::Ptr LocalPlayer::getPlayerPtr() { return MWBase::Environment::get().getWorld()->getPlayerPtr(); } void LocalPlayer::update() { static float updateTimer = 0; const float timeoutSec = 0.015; if ((updateTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec) { updateTimer = 0; updateCell(); updatePosition(); updateAnimFlags(); updateAttack(); updateDeadState(); updateEquipment(); updateStatsDynamic(); updateAttributes(); updateSkills(); updateLevel(); updateBounty(); } } void LocalPlayer::charGen(int stageFirst, int stageEnd) { charGenStage.current = stageFirst; charGenStage.end = stageEnd; } bool LocalPlayer::charGenThread() { MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager(); // If we haven't finished CharGen and we're in a menu, it must be // one of the CharGen menus, so go no further until it's closed if (windowManager->isGuiMode() && charGenStage.end != 0) return false; // If the current stage of CharGen is not the last one, // move to the next one else if (charGenStage.current < charGenStage.end) { switch (charGenStage.current) { case 0: windowManager->pushGuiMode(MWGui::GM_Name); break; case 1: windowManager->pushGuiMode(MWGui::GM_Race); break; case 2: windowManager->pushGuiMode(MWGui::GM_Class); break; case 3: windowManager->pushGuiMode(MWGui::GM_Birth); break; default: windowManager->pushGuiMode(MWGui::GM_Review); break; } getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->Send(); charGenStage.current++; return false; } // If we've reached the last stage of CharGen, send the // corresponding packets and mark CharGen as finished else if (charGenStage.end != 0) { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); npc = *ptrPlayer.get()->mBase; birthsign = world->getPlayer().getBirthSign(); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_BASEINFO to server with my CharGen info"); getNetworking()->getPlayerPacket(ID_PLAYER_BASEINFO)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_BASEINFO)->Send(); // Send stats packets if this is the 2nd round of CharGen that // only happens for new characters if (charGenStage.end != 1) { updateStatsDynamic(true); updateAttributes(true); updateSkills(true); updateLevel(true); sendClass(); sendSpellbook(); getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->Send(); } sendCellStates(); // Set the last stage variable to 0 to indicate that CharGen is finished charGenStage.end = 0; } return true; } bool LocalPlayer::hasFinishedCharGen() { return charGenStage.end == 0; } void LocalPlayer::updateStatsDynamic(bool forceUpdate) { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer); MWMechanics::DynamicStat health(ptrCreatureStats->getHealth()); MWMechanics::DynamicStat magicka(ptrCreatureStats->getMagicka()); MWMechanics::DynamicStat fatigue(ptrCreatureStats->getFatigue()); static MWMechanics::DynamicStat oldHealth(ptrCreatureStats->getHealth()); static MWMechanics::DynamicStat oldMagicka(ptrCreatureStats->getMagicka()); static MWMechanics::DynamicStat oldFatigue(ptrCreatureStats->getFatigue()); // Update stats when they become 0 or they have changed enough auto needUpdate = [](MWMechanics::DynamicStat &oldVal, MWMechanics::DynamicStat &newVal, int limit) { return oldVal != newVal && (newVal.getCurrent() == 0 || oldVal.getCurrent() == 0 || abs(oldVal.getCurrent() - newVal.getCurrent()) >= limit); }; if (forceUpdate || needUpdate(oldHealth, health, 3) || needUpdate(oldMagicka, magicka, 7) || needUpdate(oldFatigue, fatigue, 7)) { oldHealth = health; oldMagicka = magicka; oldFatigue = fatigue; health.writeState(creatureStats.mDynamic[0]); magicka.writeState(creatureStats.mDynamic[1]); fatigue.writeState(creatureStats.mDynamic[2]); getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->Send(); } } void LocalPlayer::updateAttributes(bool forceUpdate) { // Only send attributes if we are not a werewolf, or they will be // overwritten by the werewolf ones if (isWerewolf) return; MWWorld::Ptr ptrPlayer = getPlayerPtr(); const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); bool attributesChanged = false; for (int i = 0; i < 8; ++i) { if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase) { ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]); attributesChanged = true; } } if (attributesChanged || forceUpdate) { getNetworking()->getPlayerPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_ATTRIBUTE)->Send(); } } void LocalPlayer::updateSkills(bool forceUpdate) { // Only send skills if we are not a werewolf, or they will be // overwritten by the werewolf ones if (isWerewolf) return; MWWorld::Ptr ptrPlayer = getPlayerPtr(); const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); // Track whether skills have changed their values, but not whether // progress towards skill increases has changed (to not spam server // with packets every time tiny progress is made) bool skillsChanged = false; for (int i = 0; i < 27; ++i) { if (ptrNpcStats.getSkill(i).getBase() != npcStats.mSkills[i].mBase) { ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]); skillsChanged = true; } // If we only have skill progress, remember it for future packets, // but don't send a packet just because of this else if (ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress) ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]); } for (int i = 0; i < 8; i++) { if (ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i]) npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i); } if (skillsChanged || forceUpdate) { npcStats.mLevelProgress = ptrNpcStats.getLevelProgress(); getNetworking()->getPlayerPacket(ID_PLAYER_SKILL)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SKILL)->Send(); } } void LocalPlayer::updateLevel(bool forceUpdate) { MWWorld::Ptr ptrPlayer = getPlayerPtr(); const MWMechanics::CreatureStats &ptrCreatureStats = ptrPlayer.getClass().getCreatureStats(ptrPlayer); if (ptrCreatureStats.getLevel() != creatureStats.mLevel || forceUpdate) { creatureStats.mLevel = ptrCreatureStats.getLevel(); getNetworking()->getPlayerPacket(ID_PLAYER_LEVEL)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_LEVEL)->Send(); // Also update skills to refresh level progress and attribute bonuses // for next level up updateSkills(true); } } void LocalPlayer::updateBounty(bool forceUpdate) { MWWorld::Ptr ptrPlayer = getPlayerPtr(); const MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); if (ptrNpcStats.getBounty() != npcStats.mBounty || forceUpdate) { npcStats.mBounty = ptrNpcStats.getBounty(); getNetworking()->getPlayerPacket(ID_PLAYER_BOUNTY)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_BOUNTY)->Send(); } } void LocalPlayer::updatePosition(bool forceUpdate) { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); static bool posWasChanged = false; static bool isJumping = false; static bool sentJumpEnd = true; static float oldRot[2] = {0}; position = ptrPlayer.getRefData().getPosition(); bool posIsChanging = (direction.pos[0] != 0 || direction.pos[1] != 0 || position.rot[0] != oldRot[0] || position.rot[2] != oldRot[1]); if (forceUpdate || posIsChanging || posWasChanged) { oldRot[0] = position.rot[0]; oldRot[1] = position.rot[2]; posWasChanged = posIsChanging; if (!isJumping && !world->isOnGround(ptrPlayer) && !world->isFlying(ptrPlayer)) isJumping = true; getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send(); } else if (isJumping && world->isOnGround(ptrPlayer)) { isJumping = false; sentJumpEnd = false; } // Packet with jump end position has to be sent one tick after above check else if (!sentJumpEnd) { sentJumpEnd = true; position = ptrPlayer.getRefData().getPosition(); getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send(); } } void LocalPlayer::updateCell(bool forceUpdate) { const ESM::Cell *ptrCell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->getCell(); // If the LocalPlayer's Ptr cell is different from the LocalPlayer's packet cell, proceed if (forceUpdate || !Main::get().getCellController()->isSameCell(*ptrCell, cell)) { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_CELL_CHANGE about LocalPlayer to server"); LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(), ptrCell->getDescription().c_str()); if (!Misc::StringUtils::ciEqual(cell.mRegion, ptrCell->mRegion)) { LOG_APPEND(Log::LOG_INFO, "- Changed region from %s to %s", cell.mRegion.empty() ? "none" : cell.mRegion.c_str(), ptrCell->mRegion.empty() ? "none" : ptrCell->mRegion.c_str()); isChangingRegion = true; } cell = *ptrCell; previousCellPosition = position; // Make sure the position is updated before a cell packet is sent, or else // cell change events in server scripts will have the wrong player position updatePosition(true); getNetworking()->getPlayerPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_CELL_CHANGE)->Send(); isChangingRegion = false; // Also force an update to skills (to send all progress to skill increases) updateSkills(true); // Also check if the inventory needs to be updated updateInventory(); } } void LocalPlayer::updateChar() { MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair); MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(birthsign); MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar(); } void LocalPlayer::updateEquipment(bool forceUpdate) { MWWorld::Ptr ptrPlayer = getPlayerPtr(); static bool equipmentChanged = false; if (forceUpdate) equipmentChanged = true; MWWorld::InventoryStore &invStore = ptrPlayer.getClass().getInventoryStore(ptrPlayer); for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++) { auto &item = equipedItems[slot]; MWWorld::ContainerStoreIterator it = invStore.getSlot(slot); if (it != invStore.end()) { if (!::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipedItems[slot].refId)) { equipmentChanged = true; item.refId = it->getCellRef().getRefId(); item.charge = it->getCellRef().getCharge(); if (slot == MWWorld::InventoryStore::Slot_CarriedRight) { MWMechanics::WeaponType weaptype; MWMechanics::getActiveWeapon(ptrPlayer.getClass().getCreatureStats(ptrPlayer), ptrPlayer.getClass().getInventoryStore(ptrPlayer), &weaptype); if (weaptype != MWMechanics::WeapType_Thrown) item.count = 1; } else item.count = invStore.count(it->getCellRef().getRefId()); } } else if (!item.refId.empty()) { equipmentChanged = true; item.refId = ""; item.count = 0; item.charge = 0; } } if (equipmentChanged) { getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send(); equipmentChanged = false; } } void LocalPlayer::updateInventory(bool forceUpdate) { static bool invChanged = false; if (forceUpdate) invChanged = true; MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer); mwmp::Item item; auto setItem = [](Item &item, const MWWorld::Ptr &iter) { item.refId = iter.getCellRef().getRefId(); if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.) return true; item.count = iter.getRefData().getCount(); item.charge = iter.getCellRef().getCharge(); return false; }; if (!invChanged) { for (const auto &itemOld : inventoryChanges.items) { auto result = ptrInventory.begin(); for (; result != ptrInventory.end(); ++result) { if(setItem(item, *result)) continue; if (item == itemOld) break; } if (result == ptrInventory.end()) { invChanged = true; break; } } } if (!invChanged) { for (const auto &iter : ptrInventory) { if(setItem(item, iter)) continue; auto items = inventoryChanges.items; if (find(items.begin(), items.end(), item) == items.end()) { invChanged = true; break; } } } if (!invChanged) return; invChanged = false; sendInventory(); } void LocalPlayer::updateAttack() { if (attack.shouldSend) { if (attack.type == Attack::MAGIC) { attack.spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); if (attack.pressed) attack.success = MechanicsHelper::getSpellSuccess(attack.spellId, getPlayerPtr()); } getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->Send(); attack.shouldSend = false; } } void LocalPlayer::updateDeadState(bool forceUpdate) { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer); static bool isDead = false; if (ptrNpcStats->isDead() && !isDead) { creatureStats.mDead = true; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_DEATH to server about myself"); LOG_APPEND(Log::LOG_INFO, "- deathReason was %s", deathReason.c_str()); getNetworking()->getPlayerPacket(ID_PLAYER_DEATH)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_DEATH)->Send(); isDead = true; } else if (ptrNpcStats->getHealth().getCurrent() > 0 && isDead) { deathReason = "suicide"; isDead = false; } } void LocalPlayer::updateAnimFlags(bool forceUpdate) { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::NpcStats ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); using namespace MWMechanics; static bool wasRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); static bool wasSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); static bool wasForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); static bool wasForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); bool isRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); bool isSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); bool isForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); bool isForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); isFlying = world->isFlying(ptrPlayer); bool isJumping = !world->isOnGround(ptrPlayer) && !isFlying; // We need to send a new packet at the end of jumping and flying too, // so keep track of what we were doing last frame static bool wasJumping = false; static bool wasFlying = false; MWMechanics::DrawState_ currentDrawState = ptrPlayer.getClass().getNpcStats(ptrPlayer).getDrawState(); static MWMechanics::DrawState_ lastDrawState = ptrPlayer.getClass().getNpcStats(ptrPlayer).getDrawState(); if (wasRunning != isRunning || wasSneaking != isSneaking || wasForceJumping != isForceJumping || wasForceMoveJumping != isForceMoveJumping || lastDrawState != currentDrawState || wasJumping || isJumping || wasFlying != isFlying || forceUpdate) { wasSneaking = isSneaking; wasRunning = isRunning; wasForceJumping = isForceJumping; wasForceMoveJumping = isForceMoveJumping; lastDrawState = currentDrawState; wasFlying = isFlying; wasJumping = isJumping; movementFlags = 0; #define __SETFLAG(flag, value) (value) ? (movementFlags | flag) : (movementFlags & ~flag) movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, isSneaking); movementFlags = __SETFLAG(CreatureStats::Flag_Run, isRunning); movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isForceJumping); movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isJumping); movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, isForceMoveJumping); #undef __SETFLAG if (currentDrawState == MWMechanics::DrawState_Nothing) drawState = 0; else if (currentDrawState == MWMechanics::DrawState_Weapon) drawState = 1; else if (currentDrawState == MWMechanics::DrawState_Spell) drawState = 2; if (isJumping) updatePosition(true); // fix position after jump; getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->Send(); } } void LocalPlayer::addItems() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer); for (const auto &item : inventoryChanges.items) { try { MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer); if (item.charge != -1) itemPtr.getCellRef().setCharge(item.charge); } catch (std::exception&) { LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str()); } } } void LocalPlayer::addSpells() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells(); for (const auto &spell : spellbookChanges.spells) // Only add spells that are ensured to exist if (MWBase::Environment::get().getWorld()->getStore().get().search(spell.mId)) ptrSpells.add(spell.mId); else LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid spell %s", spell.mId.c_str()); } void LocalPlayer::addJournalItems() { for (const auto &journalItem : journalChanges.journalItems) { MWWorld::Ptr ptrFound; if (journalItem.type == JournalItem::ENTRY) { ptrFound = MWBase::Environment::get().getWorld()->searchPtr(journalItem.actorRefId, false); if (!ptrFound) ptrFound = getPlayerPtr(); } try { if (journalItem.type == JournalItem::ENTRY) MWBase::Environment::get().getJournal()->addEntry(journalItem.quest, journalItem.index, ptrFound); else MWBase::Environment::get().getJournal()->setJournalIndex(journalItem.quest, journalItem.index); } catch (std::exception&) { LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid journal quest %s", journalItem.quest.c_str()); } } } void LocalPlayer::addTopics() { auto &env = MWBase::Environment::get(); for (const auto &topic : topicChanges.topics) { std::string topicId = topic.topicId; // If we're using a translated version of Morrowind, translate this topic from English into our language if (env.getWindowManager()->getTranslationDataStorage().hasTranslation()) topicId = env.getWindowManager()->getTranslationDataStorage().getLocalizedTopicId(topicId); env.getDialogueManager()->addTopic(topicId); if (env.getWindowManager()->containsMode(MWGui::GM_Dialogue)) env.getDialogueManager()->updateTopics(); } } void LocalPlayer::removeItems() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer); for (const auto &item : inventoryChanges.items) ptrStore.remove(item.refId, item.count, ptrPlayer); } void LocalPlayer::removeSpells() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells(); MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager(); for (const auto &spell : spellbookChanges.spells) { ptrSpells.remove(spell.mId); if (spell.mId == wm->getSelectedSpell()) wm->unsetSelectedSpell(); } } void LocalPlayer::setDynamicStats() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer); MWMechanics::DynamicStat dynamicStat; for (int i = 0; i < 3; ++i) { dynamicStat = ptrCreatureStats->getDynamic(i); dynamicStat.setBase(creatureStats.mDynamic[i].mBase); dynamicStat.setCurrent(creatureStats.mDynamic[i].mCurrent); ptrCreatureStats->setDynamic(i, dynamicStat); } } void LocalPlayer::setAttributes() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer); MWMechanics::AttributeValue attributeValue; for (int i = 0; i < 8; ++i) { attributeValue.readState(creatureStats.mAttributes[i]); ptrCreatureStats->setAttribute(i, attributeValue); } } void LocalPlayer::setSkills() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer); MWMechanics::SkillValue skillValue; for (int i = 0; i < 27; ++i) { skillValue.readState(npcStats.mSkills[i]); ptrNpcStats->setSkill(i, skillValue); } for (int i = 0; i < 8; ++i) ptrNpcStats->setSkillIncrease(i, npcStats.mSkillIncrease[i]); ptrNpcStats->setLevelProgress(npcStats.mLevelProgress); } void LocalPlayer::setLevel() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer); ptrCreatureStats->setLevel(creatureStats.mLevel); } void LocalPlayer::setBounty() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer); ptrNpcStats->setBounty(npcStats.mBounty); } void LocalPlayer::setPosition() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); // If we're ignoring this position packet because of an invalid cell change, // don't make the next one get ignored as well if (ignorePosPacket) ignorePosPacket = false; else { world->getPlayer().setTeleported(true); world->moveObject(ptrPlayer, position.pos[0], position.pos[1], position.pos[2]); world->rotateObject(ptrPlayer, position.rot[0], position.rot[1], position.rot[2]); world->setInertialForce(ptrPlayer, osg::Vec3f(0.f, 0.f, 0.f)); } updatePosition(true); // Make sure we update our draw state, or we'll end up with the wrong one updateAnimFlags(true); } void LocalPlayer::setCell() { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr ptrPlayer = world->getPlayerPtr(); ESM::Position pos; // To avoid crashes, close any container menus this player may be in if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container)) { MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); MWBase::Environment::get().getWindowManager()->setDragDrop(false); } world->getPlayer().setTeleported(true); int x = cell.mData.mX; int y = cell.mData.mY; if (cell.isExterior()) { world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true); pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; world->changeToExteriorCell(pos, true); world->fixPosition(ptrPlayer); } else if (world->findExteriorPosition(cell.mName, pos)) { world->changeToExteriorCell(pos, true); world->fixPosition(ptrPlayer); } else { try { world->findInteriorPosition(cell.mName, pos); world->changeToInteriorCell(cell.mName, pos, true); } // If we've been sent to an invalid interior, ignore the incoming // packet about our position in that cell catch (std::exception&) { LOG_APPEND(Log::LOG_INFO, "%s", "- Cell doesn't exist on this client"); ignorePosPacket = true; } } updateCell(true); } void LocalPlayer::setClass() { if (charClass.mId.empty()) // custom class { charClass.mData.mIsPlayable = 0x1; MWBase::Environment::get().getMechanicsManager()->setPlayerClass(charClass); MWBase::Environment::get().getWindowManager()->setPlayerClass(charClass); } else { MWBase::Environment::get().getMechanicsManager()->setPlayerClass(charClass.mId); const ESM::Class *existingCharClass = MWBase::Environment::get().getWorld()->getStore().get().find(charClass.mId); if (existingCharClass) MWBase::Environment::get().getWindowManager()->setPlayerClass(charClass); } } void LocalPlayer::setEquipment() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer); for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++) { mwmp::Item ¤tItem = equipedItems[slot]; if (!currentItem.refId.empty()) { auto it = find_if(ptrInventory.begin(), ptrInventory.end(), [¤tItem](const MWWorld::Ptr &a) { return Misc::StringUtils::ciEqual(a.getCellRef().getRefId(), currentItem.refId); }); if (it == ptrInventory.end()) // If the item is not in our inventory, add it { auto equipped = equipedItems[slot]; try { auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer); ptrInventory.equip(slot, addIter, ptrPlayer); } catch (std::exception&) { LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipped.refId.c_str()); } } else ptrInventory.equip(slot, it, ptrPlayer); } else ptrInventory.unequipSlot(slot, ptrPlayer); } } void LocalPlayer::setInventory() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer); // Clear items in inventory ptrStore.clear(); // Proceed by adding items addItems(); // Don't automatically setEquipment() here, or the player could end // up getting a new set of their starting clothes, or other items // supposed to no longer exist // // Instead, expect server scripts to do that manually } void LocalPlayer::setSpellbook() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells(); // Clear spells in spellbook, while ignoring abilities, powers, etc. while (true) { MWMechanics::Spells::TIterator iter = ptrSpells.begin(); for (; iter != ptrSpells.end(); iter++) { const ESM::Spell *spell = iter->first; if (spell->mData.mType == ESM::Spell::ST_Spell) { ptrSpells.remove(spell->mId); break; } } if (iter == ptrSpells.end()) break; } // Proceed by adding spells addSpells(); } void LocalPlayer::setFactions() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); for (const auto &faction : factionChanges.factions) { // If the player isn't in this faction, make them join it if (!ptrNpcStats.isInFaction(faction.factionId)) ptrNpcStats.joinFaction(faction.factionId); if (factionChanges.action == mwmp::FactionChanges::RANK) { // While the faction rank is different in the packet than in the NpcStats, // adjust the NpcStats accordingly while (faction.rank != ptrNpcStats.getFactionRanks().at(faction.factionId)) { if (faction.rank > ptrNpcStats.getFactionRanks().at(faction.factionId)) ptrNpcStats.raiseRank(faction.factionId); else ptrNpcStats.lowerRank(faction.factionId); } } else if (factionChanges.action == mwmp::FactionChanges::EXPULSION) { // If the expelled state is different in the packet than in the NpcStats, // adjust the NpcStats accordingly if (faction.isExpelled != ptrNpcStats.getExpelled(faction.factionId)) { if (faction.isExpelled) ptrNpcStats.expell(faction.factionId); else ptrNpcStats.clearExpelled(faction.factionId); } } else if (factionChanges.action == mwmp::FactionChanges::REPUTATION) ptrNpcStats.setFactionReputation(faction.factionId, faction.reputation); } } void LocalPlayer::setKills() { for (const auto &kill : killChanges.kills) MWBase::Environment::get().getMechanicsManager()->setDeaths(kill.refId, kill.number); } void LocalPlayer::setBooks() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); for (const auto &book : bookChanges.books) ptrNpcStats.flagAsUsed(book.bookId); } void LocalPlayer::setMapExplored() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::NpcStats &ptrNpcStats = ptrPlayer.getClass().getNpcStats(ptrPlayer); for (const auto &cellExplored : mapChanges.cellsExplored) { MWWorld::CellStore *ptrCellStore = Main::get().getCellController()->getCellStore(cellExplored); if (ptrCellStore) MWBase::Environment::get().getWindowManager()->setCellExplored(ptrCellStore); } } void LocalPlayer::setShapeshift() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptrPlayer, isWerewolf); } void LocalPlayer::sendClass() { MWBase::World *world = MWBase::Environment::get().getWorld(); const ESM::NPC *cpl = world->getPlayerPtr().get()->mBase; const ESM::Class *cls = world->getStore().get().find(cpl->mClass); if (cpl->mClass.find("$dynamic") != string::npos) // custom class { charClass.mId = ""; charClass.mName = cls->mName; charClass.mDescription = cls->mDescription; charClass.mData = cls->mData; } else charClass.mId = cls->mId; getNetworking()->getPlayerPacket(ID_PLAYER_CHARCLASS)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_CHARCLASS)->Send(); } void LocalPlayer::sendInventory() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer); mwmp::Item item; inventoryChanges.items.clear(); for (const auto &iter : ptrInventory) { item.refId = iter.getCellRef().getRefId(); if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.) continue; item.count = iter.getRefData().getCount(); item.charge = iter.getCellRef().getCharge(); inventoryChanges.items.push_back(item); } inventoryChanges.count = (unsigned int) inventoryChanges.items.size(); inventoryChanges.action = InventoryChanges::SET; getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send(); } void LocalPlayer::sendSpellbook() { MWWorld::Ptr ptrPlayer = getPlayerPtr(); MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells(); spellbookChanges.spells.clear(); // Send spells in spellbook, while ignoring abilities, powers, etc. for (const auto &spell : ptrSpells) { if (spell.first->mData.mType == ESM::Spell::ST_Spell) spellbookChanges.spells.push_back(*spell.first); } spellbookChanges.action = SpellbookChanges::SET; getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); } void LocalPlayer::sendCellStates() { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_CELL_STATE to server"); getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->Send(); } void LocalPlayer::sendSpellAddition(std::string id) { if (id.find("$dynamic") != string::npos) // skip custom spells return; spellbookChanges.spells.clear(); ESM::Spell spell; spell.mId = id; spellbookChanges.spells.push_back(spell); spellbookChanges.action = SpellbookChanges::ADD; getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); } void LocalPlayer::sendSpellRemoval(std::string id) { if (id.find("$dynamic") != string::npos) // skip custom spells return; spellbookChanges.spells.clear(); ESM::Spell spell; spell.mId = id; spellbookChanges.spells.push_back(spell); spellbookChanges.action = SpellbookChanges::REMOVE; getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); } void LocalPlayer::sendSpellAddition(const ESM::Spell &spell) { /* spellbookChanges.spells.clear(); spellbookChanges.spells.push_back(spell); spellbookChanges.action = SpellbookChanges::ADD; getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); */ } void LocalPlayer::sendSpellRemoval(const ESM::Spell &spell) { /* spellbookChanges.spells.clear(); spellbookChanges.spells.push_back(spell); spellbookChanges.action = SpellbookChanges::REMOVE; getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send(); */ } void LocalPlayer::sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor) { journalChanges.journalItems.clear(); mwmp::JournalItem journalItem; journalItem.type = JournalItem::ENTRY; journalItem.quest = quest; journalItem.index = index; journalItem.actorRefId = actor.getCellRef().getRefId(); journalChanges.journalItems.push_back(journalItem); getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->Send(); } void LocalPlayer::sendJournalIndex(const std::string& quest, int index) { journalChanges.journalItems.clear(); mwmp::JournalItem journalItem; journalItem.type = JournalItem::INDEX; journalItem.quest = quest; journalItem.index = index; journalChanges.journalItems.push_back(journalItem); getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->Send(); } void LocalPlayer::sendFactionRank(const std::string& factionId, int rank) { factionChanges.factions.clear(); factionChanges.action = FactionChanges::RANK; mwmp::Faction faction; faction.factionId = factionId; faction.rank = rank; factionChanges.factions.push_back(faction); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->Send(); } void LocalPlayer::sendFactionExpulsionState(const std::string& factionId, bool isExpelled) { factionChanges.factions.clear(); factionChanges.action = FactionChanges::EXPULSION; mwmp::Faction faction; faction.factionId = factionId; faction.isExpelled = isExpelled; factionChanges.factions.push_back(faction); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->Send(); } void LocalPlayer::sendFactionReputation(const std::string& factionId, int reputation) { factionChanges.factions.clear(); factionChanges.action = FactionChanges::REPUTATION; mwmp::Faction faction; faction.factionId = factionId; faction.reputation = reputation; factionChanges.factions.push_back(faction); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->Send(); } void LocalPlayer::sendTopic(const std::string& topicId) { topicChanges.topics.clear(); mwmp::Topic topic; // For translated versions of the game, make sure we translate the topic back into English first if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation()) topic.topicId = MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().topicID(topicId); else topic.topicId = topicId; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_TOPIC with topic %s", topic.topicId.c_str()); topicChanges.topics.push_back(topic); getNetworking()->getPlayerPacket(ID_PLAYER_TOPIC)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_TOPIC)->Send(); } void LocalPlayer::sendKill(const std::string& refId, int number) { killChanges.kills.clear(); mwmp::Kill kill; kill.refId = refId; kill.number = number; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_KILL_COUNT with refId %s, number %i", refId.c_str(), number); killChanges.kills.push_back(kill); getNetworking()->getPlayerPacket(ID_PLAYER_KILL_COUNT)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_KILL_COUNT)->Send(); } void LocalPlayer::sendBook(const std::string& bookId) { bookChanges.books.clear(); mwmp::Book book; book.bookId = bookId; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_BOOK with book %s", book.bookId.c_str()); bookChanges.books.push_back(book); getNetworking()->getPlayerPacket(ID_PLAYER_BOOK)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_BOOK)->Send(); } void LocalPlayer::sendShapeshift(bool werewolfState) { isWerewolf = werewolfState; LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_SHAPESHIFT with isWerewolf of %s", isWerewolf ? "true" : "false"); getNetworking()->getPlayerPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_SHAPESHIFT)->Send(); } void LocalPlayer::clearCellStates() { cellStateChanges.cellStates.clear(); } void LocalPlayer::clearCurrentContainer() { currentContainer.refId = ""; currentContainer.refNumIndex = 0; currentContainer.mpNum = 0; } void LocalPlayer::storeCellState(ESM::Cell cell, int stateType) { std::vector::iterator iter; for (iter = cellStateChanges.cellStates.begin(); iter != cellStateChanges.cellStates.end(); ) { // If there's already a cell state recorded for this particular cell, // remove it if (cell.getDescription() == (*iter).cell.getDescription()) iter = cellStateChanges.cellStates.erase(iter); else ++iter; } CellState cellState; cellState.cell = cell; cellState.type = stateType; cellStateChanges.cellStates.push_back(cellState); } void LocalPlayer::storeCurrentContainer(const MWWorld::Ptr &container, bool loot) { currentContainer.refId = container.getCellRef().getRefId(); currentContainer.refNumIndex = container.getCellRef().getRefNum().mIndex; currentContainer.mpNum = container.getCellRef().getMpNum(); currentContainer.loot = loot; }