#ifndef OPENMW_COMPONENTS_SHADERMANAGER_H #define OPENMW_COMPONENTS_SHADERMANAGER_H #include <string> #include <map> #include <osg/ref_ptr> #include <osg/Shader> #include <OpenThreads/Mutex> namespace Shader { /// @brief Reads shader template files and turns them into a concrete shader, based on a list of define's. /// @par Shader templates can get the value of a define with the syntax @define. class ShaderManager { public: void setShaderPath(const std::string& path); typedef std::map<std::string, std::string> DefineMap; /// Create or retrieve a shader instance. /// @param shaderTemplate The filename of the shader template. /// @param defines Define values that can be retrieved by the shader template. /// @param shaderType The type of shader (usually vertex or fragment shader). /// @note May return NULL on failure. /// @note Thread safe. osg::ref_ptr<osg::Shader> getShader(const std::string& shaderTemplate, const DefineMap& defines, osg::Shader::Type shaderType); osg::ref_ptr<osg::Program> getProgram(osg::ref_ptr<osg::Shader> vertexShader, osg::ref_ptr<osg::Shader> fragmentShader); private: std::string mPath; // <name, code> typedef std::map<std::string, std::string> TemplateMap; TemplateMap mShaderTemplates; typedef std::pair<std::string, DefineMap> MapKey; typedef std::map<MapKey, osg::ref_ptr<osg::Shader> > ShaderMap; ShaderMap mShaders; typedef std::map<std::pair<osg::ref_ptr<osg::Shader>, osg::ref_ptr<osg::Shader> >, osg::ref_ptr<osg::Program> > ProgramMap; ProgramMap mPrograms; OpenThreads::Mutex mMutex; }; } #endif