// // Created by koncord on 12.01.16. // #include "Players.hpp" #include <Script/EventController.hpp> #include "processors/ProcessorInitializer.hpp" #include <RakPeer.h> #include <Kbhit.h> #include <components/misc/stringops.hpp> #include <components/openmw-mp/NetworkMessages.hpp> #include <components/openmw-mp/Log.hpp> #include <components/openmw-mp/Version.hpp> #include <components/openmw-mp/Packets/PacketPreInit.hpp> #include <iostream> //#include <Script/API/TimerAPI.hpp> #include <chrono> #include <thread> #include "Networking.hpp" #include "MasterClient.hpp" #include "Cell.hpp" #include "CellController.hpp" #include "processors/PlayerProcessor.hpp" #include "processors/ActorProcessor.hpp" #include "processors/WorldProcessor.hpp" using namespace mwmp; using namespace std; Networking *Networking::sThis = 0; static int currentMpNum = 0; Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr) { sThis = this; this->peer = peer; CellController::create(); playerPacketController = new PlayerPacketController(peer); actorPacketController = new ActorPacketController(peer); worldPacketController = new WorldPacketController(peer); // Set send stream playerPacketController->SetStream(0, &bsOut); actorPacketController->SetStream(0, &bsOut); worldPacketController->SetStream(0, &bsOut); running = true; exitCode = 0; luaState.loadMods(); serverPassword = TES3MP_DEFAULT_PASSW; ProcessorInitializer(); } Networking::~Networking() { luaState.getEventCtrl().Call<CoreEvent::ON_EXIT>(false); CellController::destroy(); sThis = nullptr; delete playerPacketController; delete actorPacketController; delete worldPacketController; } void Networking::setServerPassword(std::string passw) noexcept { serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw; } bool Networking::isPassworded() const { return serverPassword != TES3MP_DEFAULT_PASSW; } void Networking::processPlayerPacket(RakNet::Packet *packet) { auto player = Players::getPlayerByGUID(packet->guid); PlayerPacket *myPacket = playerPacketController->GetPacket(packet->data[0]); if (packet->data[0] == ID_HANDSHAKE) { myPacket->setPlayer(player.get()); myPacket->Read(); if (player->isHandshaked()) { LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s", player->getId(), player->npc.mName.c_str()); kickPlayer(player->guid); return; } if (player->passw != serverPassword) { LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)", player->getId(), player->npc.mName.c_str(), player->passw.c_str()); kickPlayer(player->guid); return; } player->setHandshake(); return; } if (!player->isHandshaked()) { LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId()); //KickPlayer(player->guid); return; } if (packet->data[0] == ID_LOADED) { player->setLoadState(Player::LOADED); bool result = luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT, bool>(player); if (!result) { playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get()); playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(false); Players::deletePlayerByGUID(packet->guid); return; } } else if (packet->data[0] == ID_PLAYER_BASEINFO) { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s", player->npc.mName.c_str()); myPacket->setPlayer(player.get()); myPacket->Read(); myPacket->Send(true); } if (player->getLoadState() == Player::NOTLOADED) return; else if (player->getLoadState() == Player::LOADED) { player->setLoadState(Player::POSTLOADED); newPlayer(packet->guid); return; } if (!PlayerProcessor::Process(*packet)) LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]); } void Networking::processActorPacket(RakNet::Packet *packet) { auto player = Players::getPlayerByGUID(packet->guid); if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED) return; if (!ActorProcessor::Process(*packet, baseActorList)) LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]); } void Networking::processWorldPacket(RakNet::Packet *packet) { auto player = Players::getPlayerByGUID(packet->guid); if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED) return; if (!WorldProcessor::Process(*packet, baseEvent)) LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", packet->data[0]); } bool Networking::update(RakNet::Packet *packet) { auto player = Players::getPlayerByGUID(packet->guid); RakNet::BitStream bsIn(&packet->data[1], packet->length, false); bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet if (player == nullptr) { if (packet->data[0] == ID_GAME_PREINIT) { DEBUG_PRINTF("ID_GAME_PREINIT"); PacketPreInit::PluginContainer plugins; PacketPreInit packetPreInit(peer); packetPreInit.SetReadStream(&bsIn); packetPreInit.setChecksums(&plugins); packetPreInit.Read(); auto plugin = plugins.begin(); if (samples.size() == plugins.size()) { for (int i = 0; plugin != plugins.end(); plugin++, i++) { LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin->second[0], plugin->first.c_str()); // Check if the filenames match, ignoring case if (Misc::StringUtils::ciEqual(samples[i].first, plugin->first)) { auto &hashList = samples[i].second; // Proceed if no checksums have been listed for this plugin on the server if (hashList.empty()) continue; auto it = find(hashList.begin(), hashList.end(), plugin->second[0]); // Break the loop if the client's checksum isn't among those accepted by // the server if (it == hashList.end()) break; } else // name is incorrect break; } } RakNet::BitStream bs; packetPreInit.SetSendStream(&bs); // If the loop above was broken, then the client's plugins do not match the server's if (plugin != plugins.end()) { packetPreInit.setChecksums(&samples); packetPreInit.Send(packet->systemAddress); peer->CloseConnection(packet->systemAddress, true); } else { PacketPreInit::PluginContainer tmp; packetPreInit.setChecksums(&tmp); packetPreInit.Send(packet->systemAddress); } return false; } playerPacketController->SetStream(&bsIn, 0); playerPacketController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid); player = Players::addPlayer(packet->guid); return false; } if (playerPacketController->ContainsPacket(packet->data[0])) { playerPacketController->SetStream(&bsIn, 0); processPlayerPacket(packet); return true; } if (actorPacketController->ContainsPacket(packet->data[0])) { actorPacketController->SetStream(&bsIn, 0); processActorPacket(packet); return true; } if (worldPacketController->ContainsPacket(packet->data[0])) { worldPacketController->SetStream(&bsIn, 0); processWorldPacket(packet); return true; } LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", packet->data[0]); return false; } void Networking::newPlayer(RakNet::RakNetGUID guid) { playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid); playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid); playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid); playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid); playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g); Players::for_each([this, &guid](auto pl) //sending other players to new player { // If we are iterating over the new player, don't send the packets below if (pl->guid == guid) return; // If an invalid key makes it into the Players map, ignore it else if (pl->guid == RakNet::UNASSIGNED_RAKNET_GUID) return; // If we are iterating over a player who has inputted their name, proceed else if (pl->getLoadState() == Player::POSTLOADED) { playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl.get()); playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid); playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid); } }); LOG_APPEND(Log::LOG_WARN, "- Done"); } void Networking::disconnectPlayer(RakNet::RakNetGUID guid) { auto player = Players::getPlayerByGUID(guid); if (player == nullptr) return; luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_DISCONNECT>(player); playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get()); playerPacketController->GetPacket(ID_USER_DISCONNECTED)->Send(true); Players::deletePlayerByGUID(guid); } PlayerPacketController *Networking::getPlayerPacketController() const { return playerPacketController; } ActorPacketController *Networking::getActorPacketController() const { return actorPacketController; } WorldPacketController *Networking::getWorldPacketController() const { return worldPacketController; } BaseActorList *Networking::getLastActorList() { return &baseActorList; } BaseEvent *Networking::getLastEvent() { return &baseEvent; } int Networking::getCurrentMpNum() { return currentMpNum; } void Networking::setCurrentMpNum(int value) { currentMpNum = value; } int Networking::incrementMpNum() { currentMpNum++; luaState.getEventCtrl().Call<CoreEvent::ON_MP_REFNUM>(currentMpNum); return currentMpNum; } Networking &Networking::get() { return *sThis; } Networking *Networking::getPtr() { return sThis; } RakNet::SystemAddress Networking::getSystemAddress(RakNet::RakNetGUID guid) { return peer->GetSystemAddressFromGuid(guid); } PacketPreInit::PluginContainer Networking::getPluginListSample() { PacketPreInit::PluginContainer pls; unsigned id = 0; while (true) { unsigned field = 0; auto name = luaState.getEventCtrl().Call<CoreEvent::ON_REQUEST_PLUGIN_LIST, string>(id, field++); if (name.size() == 0) break; PacketPreInit::HashList hashList; while (true) { auto hash = luaState.getEventCtrl().Call<CoreEvent::ON_REQUEST_PLUGIN_LIST, string>(id, field++); if (hash.size() == 0) break; hashList.push_back((unsigned)stoul(hash)); } pls.push_back({name, hashList}); id++; } return pls; } void Networking::stopServer(int code) { running = false; exitCode = code; } int Networking::mainLoop() { RakNet::Packet *packet; auto &timerCtrl = luaState.getTimerCtrl(); while (running) { bool updated = false; if (kbhit() && getch() == '\n') break; for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive()) { if (getMasterClient()->Process(packet)) continue; switch (packet->data[0]) { case ID_REMOTE_DISCONNECTION_NOTIFICATION: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString()); break; case ID_REMOTE_CONNECTION_LOST: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString()); break; case ID_REMOTE_NEW_INCOMING_CONNECTION: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected", packet->systemAddress.ToString()); break; case ID_CONNECTION_REQUEST_ACCEPTED: // client to server { LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted"); break; } case ID_NEW_INCOMING_CONNECTION: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s", packet->systemAddress.ToString()); break; case ID_NO_FREE_INCOMING_CONNECTIONS: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full"); break; case ID_DISCONNECTION_NOTIFICATION: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString()); disconnectPlayer(packet->guid); break; case ID_CONNECTION_LOST: LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString()); disconnectPlayer(packet->guid); break; case ID_SND_RECEIPT_ACKED: case ID_CONNECTED_PING: case ID_UNCONNECTED_PING: break; default: updated = update(packet); break; } } timerCtrl.tick(); if (updated) { // fixme: not good to call for_each every frame. Maybe for_each_Updated will be better Players::for_each([](shared_ptr<Player> pl) { pl->update(); }); } this_thread::sleep_for (chrono::milliseconds(1)); } timerCtrl.terminate(); return exitCode; } void Networking::kickPlayer(RakNet::RakNetGUID guid) { peer->CloseConnection(guid, true); } void Networking::banAddress(const char *ipAddress) { peer->AddToBanList(ipAddress); } void Networking::unbanAddress(const char *ipAddress) { peer->RemoveFromBanList(ipAddress); } unsigned short Networking::numberOfConnections() const { return peer->NumberOfConnections(); } unsigned int Networking::maxConnections() const { return peer->GetMaximumIncomingConnections(); } int Networking::getAvgPing(RakNet::AddressOrGUID addr) const { return peer->GetAveragePing(addr); } MasterClient *Networking::getMasterClient() { return mclient; } void Networking::InitQuery(std::string queryAddr, unsigned short queryPort) { mclient = new MasterClient(peer, queryAddr, queryPort); } void Networking::postInit() { luaState.getEventCtrl().Call<CoreEvent::ON_POST_INIT>(); samples = getPluginListSample(); if (mclient) { for (auto plugin : samples) { if (!plugin.second.empty()) mclient->PushPlugin({plugin.first, plugin.second[0]}); else mclient->PushPlugin({plugin.first, 0}); } } }