#ifndef OPENMW_PROCESSORPLAYERSPEECH_HPP #define OPENMW_PROCESSORPLAYERSPEECH_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerSpeech : public PlayerProcessor { public: ProcessorPlayerSpeech() { BPP_INIT(ID_PLAYER_SPEECH) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); player.sendToLoaded(&packet); } }; } #endif //OPENMW_PROCESSORPLAYERSPEECH_HPP