// // Created by koncord on 08.03.16. // #include "PacketAttribute.hpp" #include using namespace mwmp; PacketAttribute::PacketAttribute(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_ATTRIBUTE; } void PacketAttribute::Packet(RakNet::BitStream *bs, BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); for (int i = 0; i < AttributeCount; ++i) RW(player->CreatureStats()->mAttributes[i], send); }