#include "camera.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/refdata.hpp" #include "npcanimation.hpp" namespace MWRender { Camera::Camera (Ogre::Camera *camera) : mCamera(camera), mCameraNode(NULL), mCameraPosNode(NULL), mAnimation(NULL), mFirstPersonView(true), mPreviewMode(false), mFreeLook(true), mNearest(30.f), mFurthest(800.f), mIsNearest(false), mHeight(124.f), mCameraDistance(192.f), mDistanceAdjusted(false), mVanityToggleQueued(false), mViewModeToggleQueued(false) { mVanity.enabled = false; mVanity.allowed = true; mPreviewCam.pitch = 0.f; mPreviewCam.yaw = 0.f; mPreviewCam.offset = 400.f; mMainCam.pitch = 0.f; mMainCam.yaw = 0.f; mMainCam.offset = 400.f; } Camera::~Camera() { } void Camera::reset() { togglePreviewMode(false); toggleVanityMode(false); if (!mFirstPersonView) toggleViewMode(); } void Camera::rotateCamera(const Ogre::Vector3 &rot, bool adjust) { if (adjust) { setYaw(getYaw() + rot.z); setPitch(getPitch() + rot.x); } else { setYaw(rot.z); setPitch(rot.x); } Ogre::Quaternion xr(Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X); Ogre::Quaternion orient = xr; if (mVanity.enabled || mPreviewMode) { Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::UNIT_Z); orient = zr * xr; } if (isFirstPerson()) mCamera->getParentNode()->setOrientation(orient); else mCameraNode->setOrientation(orient); } const std::string &Camera::getHandle() const { return mTrackingPtr.getRefData().getHandle(); } Ogre::SceneNode* Camera::attachTo(const MWWorld::Ptr &ptr) { mTrackingPtr = ptr; Ogre::SceneNode *node = mTrackingPtr.getRefData().getBaseNode()->createChildSceneNode(Ogre::Vector3(0.0f, 0.0f, mHeight)); node->setInheritScale(false); Ogre::SceneNode *posNode = node->createChildSceneNode(); posNode->setInheritScale(false); if(mCameraNode) { node->setOrientation(mCameraNode->getOrientation()); posNode->setPosition(mCameraPosNode->getPosition()); mCameraNode->getCreator()->destroySceneNode(mCameraNode); mCameraNode->getCreator()->destroySceneNode(mCameraPosNode); } mCameraNode = node; mCameraPosNode = posNode; if (!isFirstPerson()) { mCamera->detachFromParent(); mCameraPosNode->attachObject(mCamera); } return mCameraPosNode; } void Camera::setPosition(const Ogre::Vector3& position) { mCameraPosNode->setPosition(position); } void Camera::setPosition(float x, float y, float z) { setPosition(Ogre::Vector3(x,y,z)); } void Camera::update(float duration, bool paused) { if (mAnimation->upperBodyReady()) { // Now process the view changes we queued earlier if (mVanityToggleQueued) { toggleVanityMode(!mVanity.enabled); mVanityToggleQueued = false; } if (mViewModeToggleQueued) { togglePreviewMode(false); toggleViewMode(); mViewModeToggleQueued = false; } } if (paused) return; // only show the crosshair in game mode and in first person mode. MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager(); wm->showCrosshair(!wm->isGuiMode() && (mFirstPersonView && !mVanity.enabled && !mPreviewMode)); if(mVanity.enabled) { Ogre::Vector3 rot(0.f, 0.f, 0.f); rot.z = Ogre::Degree(3.f * duration).valueRadians(); rotateCamera(rot, true); } } void Camera::toggleViewMode(bool force) { // Changing the view will stop all playing animations, so if we are playing // anything important, queue the view change for later if (!mAnimation->upperBodyReady() && !force) { mViewModeToggleQueued = true; return; } else mViewModeToggleQueued = false; mFirstPersonView = !mFirstPersonView; processViewChange(); if (mFirstPersonView) { setPosition(0.f, 0.f, 0.f); } else { setPosition(0.f, 0.f, mCameraDistance); } } void Camera::allowVanityMode(bool allow) { if (!allow && mVanity.enabled) toggleVanityMode(false); mVanity.allowed = allow; } bool Camera::toggleVanityMode(bool enable) { // Changing the view will stop all playing animations, so if we are playing // anything important, queue the view change for later if (isFirstPerson() && !mAnimation->upperBodyReady()) { mVanityToggleQueued = true; return false; } if(!mVanity.allowed && enable) return false; if(mVanity.enabled == enable) return true; mVanity.enabled = enable; processViewChange(); float offset = mPreviewCam.offset; Ogre::Vector3 rot(0.f, 0.f, 0.f); if (mVanity.enabled) { rot.x = Ogre::Degree(-30.f).valueRadians(); mMainCam.offset = mCameraPosNode->getPosition().z; } else { rot.x = getPitch(); offset = mMainCam.offset; } rot.z = getYaw(); setPosition(0.f, 0.f, offset); rotateCamera(rot, false); return true; } void Camera::togglePreviewMode(bool enable) { if (mFirstPersonView && !mAnimation->upperBodyReady()) return; if(mPreviewMode == enable) return; mPreviewMode = enable; processViewChange(); float offset = mCameraPosNode->getPosition().z; if (mPreviewMode) { mMainCam.offset = offset; offset = mPreviewCam.offset; } else { mPreviewCam.offset = offset; offset = mMainCam.offset; } setPosition(0.f, 0.f, offset); } void Camera::setSneakOffset(float offset) { if(mAnimation) mAnimation->addFirstPersonOffset(Ogre::Vector3(0.f, 0.f, -offset)); } float Camera::getYaw() { if(mVanity.enabled || mPreviewMode) return mPreviewCam.yaw; return mMainCam.yaw; } void Camera::setYaw(float angle) { if (angle > Ogre::Math::PI) { angle -= Ogre::Math::TWO_PI; } else if (angle < -Ogre::Math::PI) { angle += Ogre::Math::TWO_PI; } if (mVanity.enabled || mPreviewMode) { mPreviewCam.yaw = angle; } else { mMainCam.yaw = angle; } } float Camera::getPitch() { if (mVanity.enabled || mPreviewMode) { return mPreviewCam.pitch; } return mMainCam.pitch; } void Camera::setPitch(float angle) { const float epsilon = 0.000001f; float limit = Ogre::Math::HALF_PI - epsilon; if(mPreviewMode) limit /= 2; if(angle > limit) angle = limit; else if(angle < -limit) angle = -limit; if (mVanity.enabled || mPreviewMode) { mPreviewCam.pitch = angle; } else { mMainCam.pitch = angle; } } float Camera::getCameraDistance() const { return mCameraPosNode->getPosition().z; } void Camera::setCameraDistance(float dist, bool adjust, bool override) { if(mFirstPersonView && !mPreviewMode && !mVanity.enabled) return; mIsNearest = false; Ogre::Vector3 v(0.f, 0.f, dist); if (adjust) { v += mCameraPosNode->getPosition(); } if (v.z >= mFurthest) { v.z = mFurthest; } else if (!override && v.z < 10.f) { v.z = 10.f; } else if (override && v.z <= mNearest) { v.z = mNearest; mIsNearest = true; } setPosition(v); if (override) { if (mVanity.enabled || mPreviewMode) { mPreviewCam.offset = v.z; } else if (!mFirstPersonView) { mCameraDistance = v.z; } } else { mDistanceAdjusted = true; } } void Camera::setCameraDistance() { if (mDistanceAdjusted) { if (mVanity.enabled || mPreviewMode) { setPosition(0, 0, mPreviewCam.offset); } else if (!mFirstPersonView) { setPosition(0, 0, mCameraDistance); } } mDistanceAdjusted = false; } void Camera::setAnimation(NpcAnimation *anim) { // If we're switching to a new NpcAnimation, ensure the old one is // using a normal view mode if(mAnimation && mAnimation != anim) { mAnimation->setViewMode(NpcAnimation::VM_Normal); mAnimation->detachObjectFromBone(mCamera); } mAnimation = anim; processViewChange(); } void Camera::processViewChange() { mAnimation->detachObjectFromBone(mCamera); mCamera->detachFromParent(); if(isFirstPerson()) { mAnimation->setViewMode(NpcAnimation::VM_FirstPerson); Ogre::TagPoint *tag = mAnimation->attachObjectToBone("Head", mCamera); tag->setInheritOrientation(false); } else { mAnimation->setViewMode(NpcAnimation::VM_Normal); mCameraPosNode->attachObject(mCamera); } rotateCamera(Ogre::Vector3(getPitch(), 0.f, getYaw()), false); } void Camera::getPosition(Ogre::Vector3 &focal, Ogre::Vector3 &camera) { mCamera->getParentSceneNode()->needUpdate(true); camera = mCamera->getRealPosition(); focal = mCameraNode->_getDerivedPosition(); } void Camera::togglePlayerLooking(bool enable) { mFreeLook = enable; } bool Camera::isVanityOrPreviewModeEnabled() { return mPreviewMode || mVanity.enabled; } bool Camera::isNearest() { return mIsNearest; } }