#include "npc.hpp" #include #include #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" #include "../mwmechanics/mechanicsmanager.hpp" #include namespace { const Ogre::Radian kOgrePi (Ogre::Math::PI); const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0)); struct CustomData : public MWWorld::CustomData { MWMechanics::NpcStats mNpcStats; virtual MWWorld::CustomData *clone() const; }; MWWorld::CustomData *CustomData::clone() const { return new CustomData (*this); } } namespace MWClass { void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { std::auto_ptr data (new CustomData); ESMS::LiveCellRef *ref = ptr.get(); if (!ref->base->faction.empty()) { // TODO research how initial rank is stored. The information in loadnpc.hpp are at // best very unclear. data->mNpcStats.mFactionRank[ref->base->faction] = 0; } for (int i=0; i<27; ++i) data->mNpcStats.mSkill[i].setBase (ref->base->npdt52.skills[i]); ptr.getRefData().setCustomData (data.release()); } } std::string Npc::getId (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->mId; } void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { renderingInterface.getActors().insertNPC(ptr); } void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); std::string headID = ref->base->head; std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4); bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_"; std::string smodel = "meshes\\base_anim.nif"; if(beast) smodel = "meshes\\base_animkna.nif"; physics.insertActorPhysics(ptr, smodel); } void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->addActor (ptr); } void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const { environment.mMechanicsManager->removeActor (ptr); } std::string Npc::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCreatureStats().get()) { boost::shared_ptr stats ( new MWMechanics::CreatureStats); ESMS::LiveCellRef *ref = ptr.get(); stats->mAttributes[0].set (ref->base->npdt52.strength); stats->mAttributes[1].set (ref->base->npdt52.intelligence); stats->mAttributes[2].set (ref->base->npdt52.willpower); stats->mAttributes[3].set (ref->base->npdt52.agility); stats->mAttributes[4].set (ref->base->npdt52.speed); stats->mAttributes[5].set (ref->base->npdt52.endurance); stats->mAttributes[6].set (ref->base->npdt52.personality); stats->mAttributes[7].set (ref->base->npdt52.luck); stats->mDynamic[0].set (ref->base->npdt52.health); stats->mDynamic[1].set (ref->base->npdt52.mana); stats->mDynamic[2].set (ref->base->npdt52.fatigue); stats->mLevel = ref->base->npdt52.level; ptr.getRefData().getCreatureStats() = stats; } return *ptr.getRefData().getCreatureStats(); } MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mNpcStats; } boost::shared_ptr Npc::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getContainerStore().get()) { boost::shared_ptr > store ( new MWWorld::ContainerStore); // TODO add initial content ptr.getRefData().getContainerStore() = store; } return *ptr.getRefData().getContainerStore(); } std::string Npc::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.mForceRun = force; break; case Sneak: stats.mForceSneak = force; break; case Combat: throw std::runtime_error ("combat stance not enforcable for NPCs"); } } void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.mRun = set; break; case Sneak: stats.mSneak = set; break; case Combat: stats.mCombat = set; break; } } bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: if (!ignoreForce && stats.mForceRun) return true; return stats.mRun; case Sneak: if (!ignoreForce && stats.mForceSneak) return true; return stats.mSneak; case Combat: return stats.mCombat; } return false; } float Npc::getSpeed (const MWWorld::Ptr& ptr) const { return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats } MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getMovement().get()) { boost::shared_ptr movement ( new MWMechanics::Movement); ptr.getRefData().getMovement() = movement; } return *ptr.getRefData().getMovement(); } Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const { Ogre::Vector3 vector (0, 0, 0); if (ptr.getRefData().getMovement().get()) { vector.x = - ptr.getRefData().getMovement()->mLeftRight * 200; vector.y = ptr.getRefData().getMovement()->mForwardBackward * 200; if (getStance (ptr, Run, false)) vector *= 2; } return vector; } void Npc::registerSelf() { boost::shared_ptr instance (new Npc); registerClass (typeid (ESM::NPC).name(), instance); } }