#include "dialoguemanager.hpp" #include "../mwworld/class.hpp" #include namespace MWDialogue { DialogueManager::DialogueManager (MWWorld::Environment& environment) : mEnvironment (environment) {} void DialogueManager::startDialogue (const MWWorld::Ptr& actor) { std::cout << "talking with " << MWWorld::Class::get (actor).getName (actor) << std::endl; } }