/* * Copyright (c) 2015 scrawl * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef COMPONENTS_TERRAIN_WORLD_H #define COMPONENTS_TERRAIN_WORLD_H #include #include "defs.hpp" #include "buffercache.hpp" namespace osg { class Group; } namespace osgUtil { class IncrementalCompileOperation; } namespace Resource { class ResourceSystem; } namespace Terrain { class Storage; /** * @brief The basic interface for a terrain world. How the terrain chunks are paged and displayed * is up to the implementation. */ class World { public: /// @note takes ownership of \a storage /// @param storage Storage instance to get terrain data from (heights, normals, colors, textures..) /// @param nodeMask mask for the terrain root World(osg::Group* parent, Resource::ResourceSystem* resourceSystem, osgUtil::IncrementalCompileOperation* ico, Storage* storage, int nodeMask); virtual ~World(); float getHeightAt (const osg::Vec3f& worldPos); // This is only a hint and may be ignored by the implementation. virtual void loadCell(int x, int y) {} virtual void unloadCell(int x, int y) {} Storage* getStorage() { return mStorage; } protected: Storage* mStorage; BufferCache mCache; osg::ref_ptr mParent; osg::ref_ptr mTerrainRoot; Resource::ResourceSystem* mResourceSystem; osg::ref_ptr mIncrementalCompileOperation; }; } #endif