#ifndef OPENMW_ESSIMPORT_CONVERTPLAYER_H #define OPENMW_ESSIMPORT_CONVERTPLAYER_H #include "importplayer.hpp" #include <components/esm/player.hpp> #include <components/esm/controlsstate.hpp> namespace ESSImport { void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls); } #endif