#ifndef OPENMW_PROCESSORCONTAINER_HPP #define OPENMW_PROCESSORCONTAINER_HPP #include "../ObjectProcessor.hpp" namespace mwmp { class ProcessorContainer : public ObjectProcessor { public: ProcessorContainer() { BPP_INIT(ID_CONTAINER) } void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str()); LOG_APPEND(Log::LOG_INFO, "- action: %i", objectList.action); // Don't have any hardcoded sync, and instead expect Lua scripts to forward // container packets to ensure their integrity based on what exists in the // server data Script::Call(player.getId(), objectList.cell.getDescription().c_str()); LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_CONTAINER"); } }; } #endif //OPENMW_PROCESSORCONTAINER_HPP