#ifndef OPENMW_ESSIMPORT_PLAYER_H #define OPENMW_ESSIMPORT_PLAYER_H #include <vector> #include <string> #include <components/esm/defs.hpp> #include <components/esm/cellref.hpp> #include <components/esm/esmcommon.hpp> #include "importacdt.hpp" namespace ESM { class ESMReader; } namespace ESSImport { /// Player-agnostic player data struct REFR { ACDT mACDT; std::string mRefID; ESM::Position mPos; ESM::RefNum mRefNum; int mSkills[27][2]; float mAttributes[8][2]; void load(ESM::ESMReader& esm); }; /// Other player data struct PCDT { int mBounty; std::string mBirthsign; struct FNAM { unsigned char mRank; unsigned char mUnknown1[3]; int mReputation; unsigned char mFlags; // 0x1: unknown, 0x2: expelled unsigned char mUnknown2[3]; ESM::NAME32 mFactionName; }; std::vector<FNAM> mFactions; void load(ESM::ESMReader& esm); }; } #endif