#include <regex> #include <apps/openmw-mp/Player.hpp> #include <apps/openmw-mp/Script/ScriptFunctions.hpp> #include <apps/openmw-mp/Networking.hpp> #include <components/openmw-mp/NetworkMessages.hpp> #include <components/openmw-mp/Base/BaseActor.hpp> #include "Actors.hpp" using namespace mwmp; BaseActorList scriptActorList; BaseActor tempActor; const BaseActor emptyActor = {}; void ActorFunctions::InitScriptActorList(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); scriptActorList.cell.blank(); scriptActorList.baseActors.clear(); scriptActorList.guid = player->guid; } unsigned int ActorFunctions::GetActorListSize() noexcept { return mwmp::Networking::getPtr()->getLastActorList()->count; } unsigned char ActorFunctions::GetLastActorListAction() noexcept { return mwmp::Networking::getPtr()->getLastActorList()->action; } const char *ActorFunctions::GetActorCell(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).cell.getDescription().c_str(); } const char *ActorFunctions::GetActorRefId(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).refId.c_str(); } int ActorFunctions::GetActorRefNumIndex(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).refNumIndex; } int ActorFunctions::GetActorMpNum(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).mpNum; } double ActorFunctions::GetActorPosX(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.pos[0]; } double ActorFunctions::GetActorPosY(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.pos[1]; } double ActorFunctions::GetActorPosZ(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.pos[2]; } double ActorFunctions::GetActorRotX(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.rot[0]; } double ActorFunctions::GetActorRotY(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.rot[1]; } double ActorFunctions::GetActorRotZ(unsigned int i) noexcept { return mwmp::Networking::getPtr()->getLastActorList()->baseActors.at(i).position.rot[2]; } void ActorFunctions::SetScriptActorListCell(const char* cellDescription) noexcept { static std::regex exteriorCellPattern("^(-?\\d+), (-?\\d+)$"); std::string description = cellDescription; std::smatch baseMatch; if (std::regex_match(description, baseMatch, exteriorCellPattern)) { scriptActorList.cell.mData.mFlags &= ~ESM::Cell::Interior; // The first sub match is the whole string, so check for a length of 3 if (baseMatch.size() == 3) { scriptActorList.cell.mData.mX = stoi(baseMatch[1].str()); scriptActorList.cell.mData.mY = stoi(baseMatch[2].str()); } } else { scriptActorList.cell.mData.mFlags |= ESM::Cell::Interior; scriptActorList.cell.mName = description; } } void ActorFunctions::SetScriptActorListAction(unsigned char action) noexcept { scriptActorList.action = action; } void ActorFunctions::SetActorRefId(const char* refId) noexcept { tempActor.refId = refId; } void ActorFunctions::SetActorRefNumIndex(int refNumIndex) noexcept { tempActor.refNumIndex = refNumIndex; } void ActorFunctions::SetActorMpNum(int mpNum) noexcept { tempActor.mpNum = mpNum; } void ActorFunctions::AddActor() noexcept { scriptActorList.baseActors.push_back(tempActor); tempActor = emptyActor; } void ActorFunctions::SendActorList() noexcept { mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_LIST)->setActorList(&scriptActorList); mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_LIST)->Send(scriptActorList.guid); } void ActorFunctions::SendActorAuthority() noexcept { mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_AUTHORITY)->setActorList(&scriptActorList); mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_AUTHORITY)->Send(scriptActorList.guid); }