project(OpenMW) # We probably support older versions than this. cmake_minimum_required(VERSION 2.6) # Add path for CMake scripts set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) # source directory: apps set(GAME apps/openmw/main.cpp apps/openmw/engine.cpp) set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp) source_group(game FILES ${GAME} ${GAME_HEADER}) set(GAMEREND apps/openmw/mwrender/mwscene.cpp apps/openmw/mwrender/cell.cpp apps/openmw/mwrender/interior.cpp apps/openmw/mwrender/sky.cpp) set(GAMEREND_HEADER apps/openmw/mwrender/cell.hpp apps/openmw/mwrender/mwscene.hpp apps/openmw/mwrender/interior.hpp apps/openmw/mwrender/playerpos.hpp apps/openmw/mwrender/sky.hpp) source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER}) # set(GAMEINPUT) set(GAMEINPUT_HEADER apps/openmw/mwinput/inputmanager.hpp) source_group(game_input FILES ${GAMEINPUT} ${GAMEINPUT_HEADER}) set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT}) set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER}) # source directory: components set(BSA components/bsa/bsa_archive.cpp components/bsa/bsa_file.cpp) set(BSA_HEADER components/bsa/bsa_archive.hpp components/bsa/bsa_file.hpp) source_group(bsa FILES ${BSA} ${BSA_HEADER}) set(NIF components/nif/nif_file.cpp) set(NIF_HEADER components/nif/controlled.hpp components/nif/effect.hpp components/nif/nif_types.hpp components/nif/record.hpp components/nif/controller.hpp components/nif/extra.hpp components/nif/node.hpp components/nif/record_ptr.hpp components/nif/data.hpp components/nif/nif_file.hpp components/nif/property.hpp) source_group(nif FILES ${NIF} ${NIF_HEADER}) set(NIFOGRE components/nifogre/ogre_nif_loader.cpp) set(NIFOGRE_HEADER components/nifogre/ogre_nif_loader.hpp) source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER}) set(ESM_STORE components/esm_store/store.cpp components/esm_store/cell_store.cpp) set(ESM_STORE_HEADER components/esm_store/cell_store.hpp components/esm_store/reclists.hpp components/esm_store/store.hpp) source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER}) file(GLOB ESM_HEADER components/esm/*.hpp) source_group(esm_header FILES ${ESM_HEADER}) set(OGRE components/engine/ogre/renderer.cpp) set(OGRE_HEADER components/engine/ogre/renderer.hpp) source_group(ogre FILES ${OGRE} ${OGRE_HEADER}) set(INPUT components/engine/input/oismanager.cpp) set(INPUT_HEADER components/engine/input/oismanager.hpp components/engine/input/listener.hpp components/engine/input/func_binder.hpp components/engine/input/dispatch_map.hpp components/engine/input/dispatcher.hpp components/engine/input/poller.hpp) source_group(input FILES ${INPUT} ${INPUT_HEADER}) set(MISC components/misc/stringops.cpp components/misc/fileops.cpp) set(MISC_HEADER components/misc/fileops.hpp components/misc/slice_array.hpp components/misc/stringops.hpp) source_group(misc FILES ${MISC} ${MISC_HEADER}) set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC}) set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER} ${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER}) # source directory: libs set(MANGLE_VFS libs/mangle/vfs/servers/ogre_vfs.cpp) source_group(mangle_vfs FILES ${MANGLE_VFS}) set(OPENMW_LIBS ${MANGLE_VFS}) set(OPENMW_LIBS_HEADER) # Platform specific if (WIN32) set(PLATFORM_INCLUDE_DIR "platform") else (WIN32) set(PLATFORM_INCLUDE_DIR "") endif (WIN32) # Dependencies find_package(OGRE REQUIRED) find_package(Boost REQUIRED COMPONENTS system filesystem program_options) find_package(OIS REQUIRED) include_directories("." ${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR} ${PLATFORM_INCLUDE_DIR} ${CMAKE_HOME_DIRECTORY}/extern/caelum/include ) link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR}) ADD_SUBDIRECTORY( extern/caelum ) # Specify build paths set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}") # Other files if (WIN32) configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32 "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) else (WIN32) configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) endif (WIN32) configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg "${OpenMW_BINARY_DIR}/openmw.cfg" COPYONLY) if (APPLE) set(APPLE_BUNDLE_RESOURCES ${CMAKE_SOURCE_DIR}/files/openmw.cfg ${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg ) endif (APPLE) # Compiler settings if (CMAKE_COMPILER_IS_GNUCC) add_definitions (-Wall) endif (CMAKE_COMPILER_IS_GNUCC) # Main executable add_executable(openmw MACOSX_BUNDLE ${COMPONENTS} ${COMPONENTS_HEADER} ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER} ${APPS} ${APPS_HEADER} ${ESM_HEADER} ${APPLE_BUNDLE_RESOURCES} ) target_link_libraries(openmw ${OGRE_LIBRARIES} ${OIS_LIBRARIES} ${Boost_LIBRARIES} caelum) if (APPLE) find_library(CARBON_FRAMEWORK Carbon) target_link_libraries(openmw ${CARBON_FRAMEWORK}) endif (APPLE) # Apple bundling if (APPLE) set_source_files_properties( ${CMAKE_SOURCE_DIR}/files/openmw.cfg ${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg PROPERTIES MACOSX_PACKAGE_LOCATION MacOS ) set_target_properties( openmw PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenMW" ) endif (APPLE)