#ifndef OPENMW_PROCESSORPLAYERFACTION_HPP #define OPENMW_PROCESSORPLAYERFACTION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerFaction : public PlayerProcessor { public: ProcessorPlayerFaction() { BPP_INIT(ID_PLAYER_FACTION) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERFACTION_HPP