#include #include "MechanicsHelper.hpp" #include "Main.hpp" using namespace mwmp; mwmp::MechanicsHelper::MechanicsHelper() { } mwmp::MechanicsHelper::~MechanicsHelper() { } osg::Vec3f MechanicsHelper::getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent) { osg::Vec3f position(percent, percent, percent); return (start + osg::componentMultiply(position, (end - start))); }