int stderr = 0; // Hack: fix linker error #include "SDL_main.h" #include #include #include /******************************************************************************* Functions called by JNI *******************************************************************************/ #include /* Called before to initialize JNI bindings */ extern void SDL_Android_Init(JNIEnv* env, jclass cls); extern int argcData; extern const char **argvData; void releaseArgv(); int Java_org_libsdl_app_SDLActivity_getMouseX(JNIEnv *env, jclass cls, jobject obj) { int ret = 0; SDL_GetMouseState(&ret, NULL); return ret; } int Java_org_libsdl_app_SDLActivity_getMouseY(JNIEnv *env, jclass cls, jobject obj) { int ret = 0; SDL_GetMouseState(NULL, &ret); return ret; } int Java_org_libsdl_app_SDLActivity_isMouseShown(JNIEnv *env, jclass cls, jobject obj) { return SDL_ShowCursor(SDL_QUERY); } int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) { setenv("OPENMW_DECOMPRESS_TEXTURES", "1", 1); // On Android, we use a virtual controller with guid="Virtual" SDL_GameControllerAddMapping("5669727475616c000000000000000000,Virtual,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4"); return 0; }