#ifndef GAME_MWWORLD_ACTIONTALK_H #define GAME_MWWORLD_ACTIONTALK_H #include "ptr.hpp" #include "action.hpp" namespace MWWorld { class ActionTalk : public Action { virtual void executeImp (const Ptr& actor); public: ActionTalk (const Ptr& actor); ///< \param actor The actor the player is talking to }; } #endif