#ifndef GAME_MWWORLD_FAILEDACTION_H #define GAME_MWWORLD_FAILEDACTION_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class FailedAction : public Action { std::string mMessage; virtual void executeImp(const Ptr &actor); public: FailedAction(const std::string &message = std::string(), const Ptr& target = Ptr()); }; } #endif