#ifndef GAME_MWMECHANICS_AIBREATHE_H #define GAME_MWMECHANICS_AIBREATHE_H #include "aipackage.hpp" namespace MWMechanics { /// \brief AiPackage to have an actor resurface to breathe // The AI will go up if lesser than half breath left class AiBreathe : public AiPackage { public: AiBreathe(); virtual AiBreathe *clone() const; virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration); virtual int getTypeId() const; virtual unsigned int getPriority() const; virtual bool canCancel() const { return false; } virtual bool shouldCancelPreviousAi() const { return false; } }; } #endif