#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include #include #include namespace MWRender { class LandManager; /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. class TerrainStorage : public ESMTerrain::Storage { public: TerrainStorage(Resource::ResourceSystem* resourceSystem, const std::string& normalMapPattern = "", const std::string& normalHeightMapPatteern = "", bool autoUseNormalMaps = false, const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false); ~TerrainStorage(); virtual osg::ref_ptr getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); /// Get bounds of the whole terrain in cell units virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY); LandManager* getLandManager() const; private: std::unique_ptr mLandManager; Resource::ResourceSystem* mResourceSystem; }; } #endif