#include "util.hpp" #include #include #include #include #include #include namespace MWRender { class TextureOverrideVisitor : public osg::NodeVisitor { public: TextureOverrideVisitor(const std::string& texture, Resource::ResourceSystem* resourcesystem) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) , mTexture(texture) , mResourcesystem(resourcesystem) { } virtual void apply(osg::Node& node) { int index; osg::ref_ptr nodePtr(&node); if (node.getUserValue("overrideFx", index)) { if (index == 1) overrideTexture(mTexture, mResourcesystem, nodePtr); } traverse(node); } std::string mTexture; Resource::ResourceSystem* mResourcesystem; }; void overrideFirstRootTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr node) { TextureOverrideVisitor overrideVisitor(texture, resourceSystem); node->accept(overrideVisitor); } void overrideTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr node) { if (texture.empty()) return; std::string correctedTexture = Misc::ResourceHelpers::correctTexturePath(texture, resourceSystem->getVFS()); // Not sure if wrap settings should be pulled from the overridden texture? osg::ref_ptr tex = new osg::Texture2D(resourceSystem->getImageManager()->getImage(correctedTexture)); tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); tex->setName("diffuseMap"); osg::ref_ptr stateset; if (node->getStateSet()) stateset = new osg::StateSet(*node->getStateSet(), osg::CopyOp::SHALLOW_COPY); else stateset = new osg::StateSet; stateset->setTextureAttribute(0, tex, osg::StateAttribute::OVERRIDE); node->setStateSet(stateset); } }