#include "actionteleport.hpp" #include "environment.hpp" #include "world.hpp" namespace MWWorld { ActionTeleportPlayer::ActionTeleportPlayer (const std::string& cellName, const ESM::Position& position) : mCellName (cellName), mPosition (position) {} void ActionTeleportPlayer::ActionTeleportPlayer::execute (Environment& environment) { environment.mWorld->changeCell (mCellName, mPosition); } }