#ifndef MWGUI_ALCHEMY_H #define MWGUI_ALCHEMY_H #include #include "../mwmechanics/alchemy.hpp" #include "windowbase.hpp" namespace MWMechanics { class Alchemy; } namespace MWGui { class ItemView; class ItemWidget; class SortFilterItemModel; class AlchemyWindow : public WindowBase { public: AlchemyWindow(); virtual void onOpen(); void onResChange(int, int) { center(); } private: std::string mSuggestedPotionName; ItemView* mItemView; SortFilterItemModel* mSortModel; MyGUI::Button* mCreateButton; MyGUI::Button* mCancelButton; MyGUI::Widget* mEffectsBox; MyGUI::EditBox* mNameEdit; void onCancelButtonClicked(MyGUI::Widget* _sender); void onCreateButtonClicked(MyGUI::Widget* _sender); void onIngredientSelected(MyGUI::Widget* _sender); void onAccept(MyGUI::EditBox*); void onSelectedItem(int index); void removeIngredient(MyGUI::Widget* ingredient); void update(); std::unique_ptr mAlchemy; std::vector mApparatus; std::vector mIngredients; }; } #endif