#include "hud.hpp" #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/actorutil.hpp" #include "inventorywindow.hpp" #include "spellicons.hpp" #include "itemmodel.hpp" #include "draganddrop.hpp" #include "itemmodel.hpp" #include "itemwidget.hpp" namespace MWGui { /** * Makes it possible to use ItemModel::moveItem to move an item from an inventory to the world. */ class WorldItemModel : public ItemModel { public: WorldItemModel(float left, float top) : mLeft(left), mTop(top) {} virtual ~WorldItemModel() {} virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) { MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::Ptr dropped; if (world->canPlaceObject(mLeft, mTop)) dropped = world->placeObject(item.mBase, mLeft, mTop, count); else dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count); if (setNewOwner) dropped.getCellRef().setOwner(""); return dropped; } virtual void removeItem (const ItemStack& item, size_t count) { throw std::runtime_error("removeItem not implemented"); } virtual ModelIndex getIndex (ItemStack item) { throw std::runtime_error("getIndex not implemented"); } virtual void update() {} virtual size_t getItemCount() { return 0; } virtual ItemStack getItem (ModelIndex index) { throw std::runtime_error("getItem not implemented"); } private: // Where to drop the item float mLeft; float mTop; }; HUD::HUD(CustomMarkerCollection &customMarkers, DragAndDrop* dragAndDrop, MWRender::LocalMap* localMapRender) : WindowBase("openmw_hud.layout") , LocalMapBase(customMarkers, localMapRender, Settings::Manager::getBool("local map hud fog of war", "Map")) , mHealth(NULL) , mMagicka(NULL) , mStamina(NULL) , mDrowning(NULL) , mWeapImage(NULL) , mSpellImage(NULL) , mWeapStatus(NULL) , mSpellStatus(NULL) , mEffectBox(NULL) , mMinimap(NULL) , mCrosshair(NULL) , mCellNameBox(NULL) , mDrowningFrame(NULL) , mDrowningFlash(NULL) , mHealthManaStaminaBaseLeft(0) , mWeapBoxBaseLeft(0) , mSpellBoxBaseLeft(0) , mMinimapBoxBaseRight(0) , mEffectBoxBaseRight(0) , mDragAndDrop(dragAndDrop) , mCellNameTimer(0.0f) , mWeaponSpellTimer(0.f) , mMapVisible(true) , mWeaponVisible(true) , mSpellVisible(true) , mWorldMouseOver(false) , mEnemyActorId(-1) , mEnemyHealthTimer(-1) , mIsDrowning(false) , mDrowningFlashTheta(0.f) { mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize()); // Energy bars getWidget(mHealthFrame, "HealthFrame"); getWidget(mHealth, "Health"); getWidget(mMagicka, "Magicka"); getWidget(mStamina, "Stamina"); getWidget(mEnemyHealth, "EnemyHealth"); mHealthManaStaminaBaseLeft = mHealthFrame->getLeft(); MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame; getWidget(healthFrame, "HealthFrame"); getWidget(magickaFrame, "MagickaFrame"); getWidget(fatigueFrame, "FatigueFrame"); healthFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked); magickaFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked); fatigueFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked); //Drowning bar getWidget(mDrowningFrame, "DrowningFrame"); getWidget(mDrowning, "Drowning"); getWidget(mDrowningFlash, "Flash"); mDrowning->setProgressRange(200); const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); // Item and spell images and status bars getWidget(mWeapBox, "WeapBox"); getWidget(mWeapImage, "WeapImage"); getWidget(mWeapStatus, "WeapStatus"); mWeapBoxBaseLeft = mWeapBox->getLeft(); mWeapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWeaponClicked); getWidget(mSpellBox, "SpellBox"); getWidget(mSpellImage, "SpellImage"); getWidget(mSpellStatus, "SpellStatus"); mSpellBoxBaseLeft = mSpellBox->getLeft(); mSpellBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked); getWidget(mSneakBox, "SneakBox"); mSneakBoxBaseLeft = mSneakBox->getLeft(); getWidget(mEffectBox, "EffectBox"); mEffectBoxBaseRight = viewSize.width - mEffectBox->getRight(); getWidget(mMinimapBox, "MiniMapBox"); mMinimapBoxBaseRight = viewSize.width - mMinimapBox->getRight(); getWidget(mMinimap, "MiniMap"); getWidget(mCompass, "Compass"); getWidget(mMinimapButton, "MiniMapButton"); mMinimapButton->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked); getWidget(mCellNameBox, "CellName"); getWidget(mWeaponSpellBox, "WeaponSpellName"); getWidget(mCrosshair, "Crosshair"); int mapSize = std::max(1, Settings::Manager::getInt("local map hud widget size", "Map")); int cellDistance = std::max(1, Settings::Manager::getInt("local map cell distance", "Map")); LocalMapBase::init(mMinimap, mCompass, mapSize, cellDistance); mMainWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWorldClicked); mMainWidget->eventMouseMove += MyGUI::newDelegate(this, &HUD::onWorldMouseOver); mMainWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &HUD::onWorldMouseLostFocus); mSpellIcons = new SpellIcons(); } HUD::~HUD() { mMainWidget->eventMouseLostFocus.clear(); mMainWidget->eventMouseMove.clear(); mMainWidget->eventMouseButtonClick.clear(); delete mSpellIcons; } void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat& value) { int current = static_cast(value.getCurrent()); int modified = static_cast(value.getModified()); // Fatigue can be negative if (id != "FBar") current = std::max(0, current); MyGUI::Widget* w; std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified); if (id == "HBar") { mHealth->setProgressRange(std::max(0, modified)); mHealth->setProgressPosition(std::max(0, current)); getWidget(w, "HealthFrame"); w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); } else if (id == "MBar") { mMagicka->setProgressRange(std::max(0, modified)); mMagicka->setProgressPosition(std::max(0, current)); getWidget(w, "MagickaFrame"); w->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr); } else if (id == "FBar") { mStamina->setProgressRange(std::max(0, modified)); mStamina->setProgressPosition(std::max(0, current)); getWidget(w, "FatigueFrame"); w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr); } } void HUD::setDrowningTimeLeft(float time, float maxTime) { size_t progress = static_cast(time / maxTime * 200); mDrowning->setProgressPosition(progress); bool isDrowning = (progress == 0); if (isDrowning && !mIsDrowning) // Just started drowning mDrowningFlashTheta = 0.0f; // Start out on bright red every time. mDrowningFlash->setVisible(isDrowning); mIsDrowning = isDrowning; } void HUD::setDrowningBarVisible(bool visible) { mDrowningFrame->setVisible(visible); } void HUD::onWorldClicked(MyGUI::Widget* _sender) { if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ()) return; if (mDragAndDrop->mIsOnDragAndDrop) { // drop item into the gameworld MWBase::Environment::get().getWorld()->breakInvisibility( MWMechanics::getPlayer()); MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition(); float mouseX = cursorPosition.left / float(viewSize.width); float mouseY = cursorPosition.top / float(viewSize.height); WorldItemModel drop (mouseX, mouseY); mDragAndDrop->drop(&drop, NULL); MWBase::Environment::get().getWindowManager()->changePointer("arrow"); } else { GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode(); if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) ) return; MWWorld::Ptr object = MWBase::Environment::get().getWorld()->getFacedObject(); if (mode == GM_Console) MWBase::Environment::get().getWindowManager()->setConsoleSelectedObject(object); else if ((mode == GM_Container) || (mode == GM_Inventory)) { // pick up object if (!object.isEmpty()) MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object); } } } void HUD::onWorldMouseOver(MyGUI::Widget* _sender, int x, int y) { if (mDragAndDrop->mIsOnDragAndDrop) { mWorldMouseOver = false; MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition(); float mouseX = cursorPosition.left / float(viewSize.width); float mouseY = cursorPosition.top / float(viewSize.height); MWBase::World* world = MWBase::Environment::get().getWorld(); // if we can't drop the object at the wanted position, show the "drop on ground" cursor. bool canDrop = world->canPlaceObject(mouseX, mouseY); if (!canDrop) MWBase::Environment::get().getWindowManager()->changePointer("drop_ground"); else MWBase::Environment::get().getWindowManager()->changePointer("arrow"); } else { MWBase::Environment::get().getWindowManager()->changePointer("arrow"); mWorldMouseOver = true; } } void HUD::onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new) { MWBase::Environment::get().getWindowManager()->changePointer("arrow"); mWorldMouseOver = false; } void HUD::onHMSClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats); } void HUD::onMapClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Map); } void HUD::onWeaponClicked(MyGUI::Widget* _sender) { const MWWorld::Ptr& player = MWMechanics::getPlayer(); if (player.getClass().getNpcStats(player).isWerewolf()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}"); return; } MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory); } void HUD::onMagicClicked(MyGUI::Widget* _sender) { const MWWorld::Ptr& player = MWMechanics::getPlayer(); if (player.getClass().getNpcStats(player).isWerewolf()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}"); return; } MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic); } void HUD::setCellName(const std::string& cellName) { if (mCellName != cellName) { mCellNameTimer = 5.0f; mCellName = cellName; mCellNameBox->setCaptionWithReplacing("#{sCell=" + mCellName + "}"); mCellNameBox->setVisible(mMapVisible); } } void HUD::onFrame(float dt) { LocalMapBase::onFrame(dt); mCellNameTimer -= dt; mWeaponSpellTimer -= dt; if (mCellNameTimer < 0) mCellNameBox->setVisible(false); if (mWeaponSpellTimer < 0) mWeaponSpellBox->setVisible(false); mEnemyHealthTimer -= dt; if (mEnemyHealth->getVisible() && mEnemyHealthTimer < 0) { mEnemyHealth->setVisible(false); mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() + MyGUI::IntPoint(0,20)); } if (mIsDrowning) mDrowningFlashTheta += dt * osg::PI*2; mSpellIcons->updateWidgets(mEffectBox, true); if (mEnemyActorId != -1 && mEnemyHealth->getVisible()) { updateEnemyHealthBar(); } if (mIsDrowning) { float intensity = (cos(mDrowningFlashTheta) + 2.0f) / 3.0f; mDrowningFlash->setAlpha(intensity); } } void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get().find(spellId); std::string spellName = spell->mName; if (spellName != mSpellName && mSpellVisible) { mWeaponSpellTimer = 5.0f; mSpellName = spellName; mWeaponSpellBox->setCaption(mSpellName); mWeaponSpellBox->setVisible(true); } mSpellStatus->setProgressRange(100); mSpellStatus->setProgressPosition(successChancePercent); mSpellBox->setUserString("ToolTipType", "Spell"); mSpellBox->setUserString("Spell", spellId); // use the icon of the first effect const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get().find(spell->mEffects.mList.front().mEffectID); std::string icon = effect->mIcon; int slashPos = icon.rfind('\\'); icon.insert(slashPos+1, "b_"); icon = MWBase::Environment::get().getWindowManager()->correctIconPath(icon); mSpellImage->setItem(MWWorld::Ptr()); mSpellImage->setIcon(icon); } void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent) { std::string itemName = item.getClass().getName(item); if (itemName != mSpellName && mSpellVisible) { mWeaponSpellTimer = 5.0f; mSpellName = itemName; mWeaponSpellBox->setCaption(mSpellName); mWeaponSpellBox->setVisible(true); } mSpellStatus->setProgressRange(100); mSpellStatus->setProgressPosition(chargePercent); mSpellBox->setUserString("ToolTipType", "ItemPtr"); mSpellBox->setUserData(MWWorld::Ptr(item)); mSpellImage->setItem(item); } void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent) { std::string itemName = item.getClass().getName(item); if (itemName != mWeaponName && mWeaponVisible) { mWeaponSpellTimer = 5.0f; mWeaponName = itemName; mWeaponSpellBox->setCaption(mWeaponName); mWeaponSpellBox->setVisible(true); } mWeapBox->clearUserStrings(); mWeapBox->setUserString("ToolTipType", "ItemPtr"); mWeapBox->setUserData(MWWorld::Ptr(item)); mWeapStatus->setProgressRange(100); mWeapStatus->setProgressPosition(durabilityPercent); mWeapImage->setItem(item); } void HUD::unsetSelectedSpell() { std::string spellName = "#{sNone}"; if (spellName != mSpellName && mSpellVisible) { mWeaponSpellTimer = 5.0f; mSpellName = spellName; mWeaponSpellBox->setCaptionWithReplacing(mSpellName); mWeaponSpellBox->setVisible(true); } mSpellStatus->setProgressRange(100); mSpellStatus->setProgressPosition(0); mSpellImage->setItem(MWWorld::Ptr()); mSpellBox->clearUserStrings(); } void HUD::unsetSelectedWeapon() { std::string itemName = "#{sSkillHandtohand}"; if (itemName != mWeaponName && mWeaponVisible) { mWeaponSpellTimer = 5.0f; mWeaponName = itemName; mWeaponSpellBox->setCaptionWithReplacing(mWeaponName); mWeaponSpellBox->setVisible(true); } mWeapStatus->setProgressRange(100); mWeapStatus->setProgressPosition(0); MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); mWeapImage->setItem(MWWorld::Ptr()); std::string icon = (player.getClass().getNpcStats(player).isWerewolf()) ? "icons\\k\\tx_werewolf_hand.dds" : "icons\\k\\stealth_handtohand.dds"; mWeapImage->setIcon(icon); mWeapBox->clearUserStrings(); mWeapBox->setUserString("ToolTipType", "Layout"); mWeapBox->setUserString("ToolTipLayout", "HandToHandToolTip"); mWeapBox->setUserString("Caption_HandToHandText", itemName); mWeapBox->setUserString("ImageTexture_HandToHandImage", icon); } void HUD::setCrosshairVisible(bool visible) { mCrosshair->setVisible (visible); } void HUD::setCrosshairOwned(bool owned) { if(owned) { mCrosshair->changeWidgetSkin("HUD_Crosshair_Owned"); } else { mCrosshair->changeWidgetSkin("HUD_Crosshair"); } } void HUD::setHmsVisible(bool visible) { mHealth->setVisible(visible); mMagicka->setVisible(visible); mStamina->setVisible(visible); updatePositions(); } void HUD::setWeapVisible(bool visible) { mWeapBox->setVisible(visible); updatePositions(); } void HUD::setSpellVisible(bool visible) { mSpellBox->setVisible(visible); updatePositions(); } void HUD::setSneakVisible(bool visible) { mSneakBox->setVisible(visible); updatePositions(); } void HUD::setEffectVisible(bool visible) { mEffectBox->setVisible (visible); updatePositions(); } void HUD::setMinimapVisible(bool visible) { mMinimapBox->setVisible (visible); updatePositions(); } void HUD::updatePositions() { int weapDx = 0, spellDx = 0, sneakDx = 0; if (!mHealth->getVisible()) sneakDx = spellDx = weapDx = mWeapBoxBaseLeft - mHealthManaStaminaBaseLeft; if (!mWeapBox->getVisible()) { spellDx += mSpellBoxBaseLeft - mWeapBoxBaseLeft; sneakDx = spellDx; } if (!mSpellBox->getVisible()) sneakDx += mSneakBoxBaseLeft - mSpellBoxBaseLeft; mWeaponVisible = mWeapBox->getVisible(); mSpellVisible = mSpellBox->getVisible(); if (!mWeaponVisible && !mSpellVisible) mWeaponSpellBox->setVisible(false); mWeapBox->setPosition(mWeapBoxBaseLeft - weapDx, mWeapBox->getTop()); mSpellBox->setPosition(mSpellBoxBaseLeft - spellDx, mSpellBox->getTop()); mSneakBox->setPosition(mSneakBoxBaseLeft - sneakDx, mSneakBox->getTop()); const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); // effect box can have variable width -> variable left coordinate int effectsDx = 0; if (!mMinimapBox->getVisible ()) effectsDx = (viewSize.width - mMinimapBoxBaseRight) - (viewSize.width - mEffectBoxBaseRight); mMapVisible = mMinimapBox->getVisible (); if (!mMapVisible) mCellNameBox->setVisible(false); mEffectBox->setPosition((viewSize.width - mEffectBoxBaseRight) - mEffectBox->getWidth() + effectsDx, mEffectBox->getTop()); } void HUD::updateEnemyHealthBar() { MWWorld::Ptr enemy = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mEnemyActorId); if (enemy.isEmpty()) return; MWMechanics::CreatureStats& stats = enemy.getClass().getCreatureStats(enemy); mEnemyHealth->setProgressRange(100); // Health is usually cast to int before displaying. Actors die whenever they are < 1 health. // Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :) mEnemyHealth->setProgressPosition(static_cast(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100)); static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get().find("fNPCHealthBarFade")->getFloat(); if (fNPCHealthBarFade > 0.f) mEnemyHealth->setAlpha(std::max(0.f, std::min(1.f, mEnemyHealthTimer/fNPCHealthBarFade))); } void HUD::setEnemy(const MWWorld::Ptr &enemy) { mEnemyActorId = enemy.getClass().getCreatureStats(enemy).getActorId(); mEnemyHealthTimer = MWBase::Environment::get().getWorld()->getStore().get().find("fNPCHealthBarTime")->getFloat(); if (!mEnemyHealth->getVisible()) mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20)); mEnemyHealth->setVisible(true); updateEnemyHealthBar(); } void HUD::resetEnemy() { mEnemyActorId = -1; mEnemyHealthTimer = -1; } void HUD::clear() { unsetSelectedSpell(); unsetSelectedWeapon(); resetEnemy(); } void HUD::customMarkerCreated(MyGUI::Widget *marker) { marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked); } void HUD::doorMarkerCreated(MyGUI::Widget *marker) { marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked); } }