particle_system openmw/Ripples
{
    material openmw/Ripple
    particle_width 30
    particle_height 30
    // To make the particles move with the scene node when the waterlevel changes
    local_space true
    quota 300
    billboard_type perpendicular_common
    common_up_vector 0 1 0
    common_direction 0 0 1

    affector ColourFader
    {
	alpha -0.33
    }

    affector Scaler
    {
        rate 120
    }

    affector Rotator
    {
    }
}