Shadow Settings ############### enable shadows -------------- :Type: boolean :Range: True/False :Default: False Enable or disable the rendering of shadows. Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results. number of shadow maps --------------------- :Type: integer :Range: 1 to 8, but higher values may conflict with other texture effects :Default: 1 Control how many shadow maps to use - more of these means each shadow map texel covers less area, producing better-looking shadows, but may decrease performance. Using too many shadow maps will lead to them overriding texture slots used for other effects, producing unpleasant artefacts. A value of three is recommended in most cases, but other values may produce better results or performance. enable debug hud ---------------- :Type: boolean :Range: True/False :Default: False Enable or disable the debug hud to see what the shadow map(s) contain. This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings. compute tight scene bounds -------------------------- :Type: boolean :Range: True/False :Default: False With this setting enabled, attempt to better use the shadow map(s) by making them cover a smaller area. This can be especially helpful when looking downwards with a high viewing distance but will be less useful with the default value. The performance impact of this may be very large. shadow map resolution --------------------- :Type: integer :Range: Dependent on GPU/driver combination :Default: 1024 Control How large to make the shadow map(s). Higher values increase GPU load but can produce better-looking results. Power-of-two values may turn out to be faster than smaller values which are not powers of two on some GPU/driver combinations. actor shadows ------------- :Type: boolean :Range: True/False :Default: False Allow actors to cast shadows. Potentially decreases performance. player shadows -------------- :Type: boolean :Range: True/False :Default: False Allow the player to cast shadows. Potentially decreases performance. terrain shadows --------------- :Type: boolean :Range: True/False :Default: False Allow terrain to cast shadows. Potentially decreases performance. Note: Right now, there is no setting allowing toggling of shadows for statics