# WARNING: If this file is named settings-default.cfg, then editing # this file might have no effect, as these settings may be overwritten # by your user settings.cfg file (see documentation for its location). # # This file provides minimal documentation for each setting, and # ranges of recommended values. For detailed explanations of the # significance of each setting, interaction with other settings, hard # limits on value ranges and more information in general, please read # the detailed documentation at the OpenMW Wiki page: # # https://wiki.openmw.org/index.php?title=Settings # [Camera] # Near clipping plane (>0.0, e.g. 0.01 to 18.0). near clip = 5.0 # Cull objects smaller than one pixel. small feature culling = true # Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting # can dramatically affect performance, see documentation for details. viewing distance = 6666.0 [Cells] # Adjacent exterior cells loaded (>0). Caution: this setting can # dramatically affect performance, see documentation for details. exterior cell load distance = 1 [Map] # Size of each exterior cell in pixels in the world map. (e.g. 12 to 24). # Warning: affects explored areas in save files, see documentation. global map cell size = 18 # Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4 # cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256). local map hud widget size = 256 # Resolution of local map in GUI window in pixels. See documentation # for details which may affect cell load performance. (e.g. 128 to 1024). local map resolution = 256 # Size of local map in GUI window in pixels. (e.g. 256 to 1024). local map widget size = 512 [GUI] # Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger). scaling factor = 1.0 # Transparency of GUI windows (0.0 to 1.0, transparent to opaque). menu transparency = 0.84 # Time until tool tip appears when hovering over an object (0.0 is # instantly, 1.0 is the maximum delay of about 1.5 seconds). tooltip delay = 0.0 # Stretch menus, load screens, etc. to the window aspect ratio. stretch menu background = false # Subtitles for NPC spoken dialog and some sound effects. subtitles = false # Red flash visually showing player damage. hit fader = true # Werewolf overlay border around screen or window. werewolf overlay = true # Color for tool tips and crosshair when owned by an NPC (R G B A). color background owned = 0.15 0.0 0.0 1.0 color crosshair owned = 1.0 0.15 0.15 1.0 [HUD] # Displays the crosshair or reticle when not in GUI mode. crosshair = true [Game] # Color crosshair and tool tip when object is owned by an NPC. (O is # no color, 1 is tool tip only, 2 is crosshair only, and 3 is both). show owned = 0 # Always use the best mode of attack: e.g. chop, slash or thrust. best attack = false # Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100). difficulty = 0 # Show duration of magic effect and lights in the spells window. show effect duration = false [General] # Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16). anisotropy = 4 # Camera field of view in degrees (e.g. 30.0 to 110.0). field of view = 55.0 # File format for screenshots. (jpg, png, tga, and possibly more). screenshot format = png # Isotropic texture filtering. (bilinear or trilinear). texture filtering = trilinear [Input] # Capture control of the cursor prevent movement outside the window. grab cursor = true # Key controlling sneak toggles setting instead of being held down. toggle sneak = false # Player is running by default. always run = false # Zoom in and out from player in third person view with mouse wheel. allow third person zoom = false # Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0). camera sensitivity = 1.0 # Vertical camera sensitivity multiplier when not in GUI mode. # (>0.0, Because it's a multiplier values should be near 1.0) camera y multiplier = 1.0 # Invert the vertical axis while not in GUI mode. invert y axis = false [Saves] # Name of last character played, and default for loading save files. character = # Automatically save the game whenever the player rests. autosave = true # Display the time played on each save file in the load menu. timeplayed = false [Sound] # Name of audio device file. Blank means use the default device. device = # Volumes are 0.0 for silent and 1.0 for the maximum volume. # Master volume. Controls all other volumes. master volume = 1.0 # Footsteps volume. footsteps volume = 0.2 # Music tracks volume. music volume = 0.5 # Sound effects volume. sfx volume = 1.0 # Voice dialog volume. voice volume = 0.8 # Minimum size to use for the sound buffer cache, in MB. When the cache is # filled, old buffers will be unloaded until it's using no more than this much # memory. Must be less than or equal to 'buffer cache max'. buffer cache min = 14 # Maximum size to use for the sound buffer cache, in MB. The cache can use up # to this much memory until old buffers get purged. buffer cache max = 16 [Video] # Resolution of the OpenMW window or screen. resolution x = 800 resolution y = 600 # OpenMW takes complete control of the screen. fullscreen = false # Determines which screen OpenMW is on. (>=0). screen = 0 # Minimize OpenMW if it loses cursor or keyboard focus. minimize on focus loss = true # An operating system border is drawn around the OpenMW window. window border = true # Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16). antialiasing = 0 # Enable vertical syncing to reduce tearing defects. vsync = false # Maximum frames per second. 0.0 is unlimited, or >0.0 to limit. framerate limit = 0.0 # Game video contrast. (>0.0). No effect in Linux. contrast = 1.0 # Video gamma setting. (>0.0). No effect in Linux. gamma = 1.0 [Water] # Enable water shader with reflections and optionally refraction. shader = false # Reflection and refraction texture size in pixels. (512, 1024, 2048). rtt size = 512 # Enable refraction which affects visibility through water plane. refraction = false [Objects] # Enable shaders for objects other than water. Unused. shaders = true [Terrain] # Use shaders for terrain? Unused. shader = true # Distant land is rendered? Unused. distant land = false [Shadows] # Enable shadows. Other shadow settings disabled if false. Unused. enabled = false # Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048). texture size = 1024 # Actors cast shadows. Unused. actor shadows = true # Static objects cast shadows. Unused. statics shadows = true # Terrain cast shadows. Unused. terrain shadows = true # Miscellaneous objects cast shadows. Unused. misc shadows = true # Debugging of shadows. Unused. debug = false # Fraction of distance after which shadow starts to fade out. Unused. fade start = 0.8 # Split shadow maps, allowing for a larger shadow distance. Unused. split = false # Distance for shadows if not split. Smaller is poorer. Unused. shadow distance = 1300 # Distance for shadows if split. Unused. split shadow distance = 14000 [Windows] # Location and sizes of windows as a fraction of the OpenMW window or # screen size. (0.0 to 1.0). X & Y, Width & Height. # Stats window displaying level, race, class, skills and stats. stats x = 0.0 stats y = 0.0 stats w = 0.375 stats h = 0.4275 # Spells window displaying powers, spells, and magical items. spells x = 0.625 spells y = 0.5725 spells w = 0.375 spells h = 0.4275 # Local and world map window. map x = 0.625 map y = 0.0 map w = 0.375 map h = 0.5725 # Dialog window for talking with NPCs. dialogue x = 0.095 dialogue y = 0.095 dialogue w = 0.810 dialogue h = 0.810 # Alchemy window for crafting potions. alchemy x = 0.25 alchemy y = 0.25 alchemy w = 0.5 alchemy h = 0.5 # Console command window for debugging commands. console x = 0.0 console y = 0.0 console w = 1.0 console h = 0.5 # Player inventory window when explicitly opened. inventory x = 0.0 inventory y = 0.4275 inventory w = 0.6225 inventory h = 0.5725 # Player inventory window when searching a container. inventory container x = 0.0 inventory container y = 0.4275 inventory container w = 0.6225 inventory container h = 0.5725 # Player inventory window when bartering with a shopkeeper. inventory barter x = 0.0 inventory barter y = 0.4275 inventory barter w = 0.6225 inventory barter h = 0.5725 # Player inventory window when trading with a companion. inventory companion x = 0.0 inventory companion y = 0.4275 inventory companion w = 0.6225 inventory companion h = 0.5725 # Container inventory when searching a container. container x = 0.25 container y = 0.0 container w = 0.75 container h = 0.375 # NPC inventory window when bartering with a shopkeeper. barter x = 0.25 barter y = 0.0 barter w = 0.75 barter h = 0.375 # NPC inventory window when trading with a companion. companion x = 0.25 companion y = 0.0 companion w = 0.75 companion h = 0.375