#include "spells.hpp"

#include <cstdlib>

#include <components/esm/loadspel.hpp>

#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"

#include "../mwworld/esmstore.hpp"

#include "magiceffects.hpp"

namespace MWMechanics
{
    Spells::TIterator Spells::begin() const
    {
        return mSpells.begin();
    }

    Spells::TIterator Spells::end() const
    {
        return mSpells.end();
    }

    void Spells::add (const std::string& spellId)
    {
        if (mSpells.find (spellId)==mSpells.end())
            mSpells.insert (std::make_pair (spellId, static_cast<float> (std::rand()) / RAND_MAX));
    }

    void Spells::remove (const std::string& spellId)
    {
        TContainer::iterator iter = mSpells.find (spellId);

        if (iter!=mSpells.end())
            mSpells.erase (iter);

        if (spellId==mSelectedSpell)
            mSelectedSpell.clear();
    }

    MagicEffects Spells::getMagicEffects() const
    {
        MagicEffects effects;

        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
        {
            const ESM::Spell *spell =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);

            if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
                spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
                effects.add (spell->mEffects, iter->second);
        }

        return effects;
    }

    void Spells::clear()
    {
        mSpells.clear();
    }

    void Spells::setSelectedSpell (const std::string& spellId)
    {
        mSelectedSpell = spellId;
    }

    const std::string Spells::getSelectedSpell() const
    {
        return mSelectedSpell;
    }

    bool Spells::hasCommonDisease() const
    {
        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
        {
            const ESM::Spell *spell =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);

            if (spell->mData.mFlags & ESM::Spell::ST_Disease)
                return true;
        }

        return false;
    }

    bool Spells::hasBlightDisease() const
    {
        for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
        {
            const ESM::Spell *spell =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (iter->first);

            if (spell->mData.mFlags & ESM::Spell::ST_Blight)
                return true;
        }

        return false;
    }
}