#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP #define OPENMW_PROCESSOROBJECTSTATE_HPP #include "../WorldProcessor.hpp" namespace mwmp { class ProcessorObjectState : public WorldProcessor { public: ProcessorObjectState() { BPP_INIT(ID_OBJECT_STATE) } void Do(WorldPacket &packet, Player &player, BaseEvent &event) override { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str()); packet.Send(true); Script::Call(player.getId(), event.cell.getDescription().c_str()); } }; } #endif //OPENMW_PROCESSOROBJECTSTATE_HPP