#ifndef OPENMW_PROCESSORPLAYERMOMENTUM_HPP #define OPENMW_PROCESSORPLAYERMOMENTUM_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerMomentum final: public PlayerProcessor { public: ProcessorPlayerMomentum() { BPP_INIT(ID_PLAYER_MOMENTUM) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (!isLocal()) return; LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received ID_PLAYER_MOMENTUM about LocalPlayer from server"); if (!isRequest()) { LocalPlayer &localPlayer = static_cast(*player); localPlayer.setMomentum(); } } }; } #endif //OPENMW_PROCESSORPLAYERMOMENTUM_HPP