#include "Chat.hpp" #include #include #include #include void ChatFunctions::SendMessage(unsigned short pid, const char *message, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept { Player *player; GET_PLAYER(pid, player,); player->chatMessage = message; LOG_MESSAGE_SIMPLE(TimedLog::LOG_VERBOSE, "System: %s", message); mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE); packet->setPlayer(player); if (!skipAttachedPlayer) packet->Send(false); if (sendToOtherPlayers) packet->Send(true); } void ChatFunctions::CleanChatForPid(unsigned short pid) { Player *player; GET_PLAYER(pid, player,); player->chatMessage.clear(); mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE); packet->setPlayer(player); packet->Send(false); } void ChatFunctions::CleanChat() { for (auto player : *Players::getPlayers()) { player.second->chatMessage.clear(); mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_CHAT_MESSAGE); packet->setPlayer(player.second); packet->Send(false); } }