#ifndef OPENMW_PROCESSORPLACEHOLDER_HPP #define OPENMW_PROCESSORPLACEHOLDER_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerPlaceholder final: public PlayerProcessor { public: ProcessorPlayerPlaceholder() { BPP_INIT(ID_PLACEHOLDER) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isRequest()) { // Entire list of topics cannot currently be requested from players } else if (player != 0) { // Placeholder } } }; } #endif //OPENMW_PROCESSORPLACEHOLDER_HPP