#ifndef OPENMW_COMPONENTS_FALLBACK_VALIDATE_H #define OPENMW_COMPONENTS_FALLBACK_VALIDATE_H #include <boost/program_options.hpp> #include <components/files/escape.hpp> // Parses and validates a fallback map from boost program_options. // Note: for boost to pick up the validate function, you need to pull in the namespace e.g. // by using namespace Fallback; namespace Fallback { struct FallbackMap { std::map<std::string, std::string> mMap; }; void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int) { if (v.empty()) { v = boost::any(FallbackMap()); } FallbackMap *map = boost::any_cast<FallbackMap>(&v); for (std::vector<std::string>::const_iterator it = tokens.begin(); it != tokens.end(); ++it) { std::string temp = Files::EscapeHashString::processString(*it); int sep = temp.find(","); if (sep < 1 || sep == (int)temp.length() - 1) #if (BOOST_VERSION < 104200) throw boost::program_options::validation_error("invalid value"); #else throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value); #endif std::string key(temp.substr(0, sep)); std::string value(temp.substr(sep + 1)); if (map->mMap.find(key) == map->mMap.end()) { map->mMap.insert(std::make_pair(key, value)); } } } } #endif