#ifndef OPENMW_PROCESSORPLAYERCELLSTATE_HPP #define OPENMW_PROCESSORPLAYERCELLSTATE_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerCellState final: public PlayerProcessor { public: ProcessorPlayerCellState() { BPP_INIT(ID_PLAYER_CELL_STATE) avoidReading = true; } virtual void Do(PlayerPacket &packet, BasePlayer *player) { if (isLocal() && isRequest()) static_cast(player)->sendCellStates(); } }; } #endif //OPENMW_PROCESSORPLAYERCELLSTATE_HPP