#ifndef OPENMW_ESSIMPORT_CONVERTACDT_H #define OPENMW_ESSIMPORT_CONVERTACDT_H #include <components/esm/creaturestats.hpp> #include <components/esm/npcstats.hpp> #include <components/esm/loadskil.hpp> #include <components/esm/animationstate.hpp> #include "importacdt.hpp" namespace ESSImport { // OpenMW uses Health,Magicka,Fatigue, MW uses Health,Fatigue,Magicka int translateDynamicIndex(int mwIndex); void convertACDT (const ACDT& acdt, ESM::CreatureStats& cStats); void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats); void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats); void convertANIS (const ANIS& anis, ESM::AnimationState& state); } #endif