// // Created by koncord on 29.02.16. // #include "Translocations.hpp" #include #include #include #include #include #include using namespace std; void TranslocationFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept { *x = 0.00; *y = 0.00; *z = 0.00; Player *player; GET_PLAYER(pid, player,); *x = player->Position()->pos[0]; *y = player->Position()->pos[1]; *z = player->Position()->pos[2]; } double TranslocationFunctions::GetPosX(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->pos[0]; } double TranslocationFunctions::GetPosY(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->pos[1]; } double TranslocationFunctions::GetPosZ(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->pos[2]; } void TranslocationFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept { *x = 0.00; *y = 0.00; *z = 0.00; Player *player; GET_PLAYER(pid, player, ); *x = player->Position()->rot[0]; *y = player->Position()->rot[1]; *z = player->Position()->rot[2]; } double TranslocationFunctions::GetAngleX(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->rot[0]; } double TranslocationFunctions::GetAngleY(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->rot[1]; } double TranslocationFunctions::GetAngleZ(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0.0f); return player->Position()->rot[2]; } void TranslocationFunctions::SetPos(unsigned short pid, double x, double y, double z) noexcept { Player *player; GET_PLAYER(pid, player,); player->Position()->pos[0] = x; player->Position()->pos[1] = y; player->Position()->pos[2] = z; mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false); } void TranslocationFunctions::SetAngle(unsigned short pid, double x, double y, double z) noexcept { Player *player; GET_PLAYER(pid, player, ); player->Position()->rot[0] = x; player->Position()->rot[1] = y; player->Position()->rot[2] = z; mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_POS)->Send(player, false); } const char* TranslocationFunctions::GetCell(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->GetCell()->mName.c_str(); } void TranslocationFunctions::SetCell(unsigned short pid, const char *name) noexcept { Player *player; GET_PLAYER(pid, player,); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s", player->Npc()->mName.c_str(), player->GetCell()->getDescription().c_str(), name); // If the player is currently in an exterior, turn on the interior flag // from the cell so the player doesn't get teleported to their exterior // grid position (which we haven't changed) if (player->GetCell()->isExterior()) { player->GetCell()->mData.mFlags |= ESM::Cell::Interior; } player->GetCell()->mName = name; mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_CELL)->Send(player, false); } void TranslocationFunctions::SetExterior(unsigned short pid, int x, int y) noexcept { Player *player; GET_PLAYER(pid, player,); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i", player->Npc()->mName.c_str(), player->GetCell()->getDescription().c_str(), x, y); // If the player is currently in an interior, turn off the interior flag // from the cell if (!player->GetCell()->isExterior()) { player->GetCell()->mData.mFlags &= ~ESM::Cell::Interior; } player->GetCell()->mData.mX = x; player->GetCell()->mData.mY = y; mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GAME_CELL)->Send(player, false); } int TranslocationFunctions::GetExteriorX(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,0); return player->GetCell()->mData.mX; } int TranslocationFunctions::GetExteriorY(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player,0); return player->GetCell()->mData.mY; } bool TranslocationFunctions::IsInExterior(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, false); return player->GetCell()->isExterior(); }