#include "soundmanagerimp.hpp" #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/statemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "sound_output.hpp" #include "sound_decoder.hpp" #include "sound.hpp" #include "openal_output.hpp" #define SOUND_OUT "OpenAL" #include "ffmpeg_decoder.hpp" #ifndef SOUND_IN #define SOUND_IN "FFmpeg" #endif namespace MWSound { SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound) : mVFS(vfs) , mOutput(new DEFAULT_OUTPUT(*this)) , mMasterVolume(1.0f) , mSFXVolume(1.0f) , mMusicVolume(1.0f) , mVoiceVolume(1.0f) , mFootstepsVolume(1.0f) , mListenerUnderwater(false) , mListenerPos(0,0,0) , mListenerDir(1,0,0) , mListenerUp(0,0,1) , mPausedSoundTypes(0) { if(!useSound) return; mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f); std::cout << "Sound output: " << SOUND_OUT << std::endl; std::cout << "Sound decoder: " << SOUND_IN << std::endl; try { std::vector names = mOutput->enumerate(); std::cout <<"Enumerated output devices:"<< std::endl; for(size_t i = 0;i < names.size();i++) std::cout <<" "<init(devname); } catch(std::exception &e) { if(devname.empty()) throw; std::cerr <<"Failed to open device \""<init(); Settings::Manager::setString("device", "Sound", ""); } } catch(std::exception &e) { std::cout <<"Sound init failed: "<getStore().get().find(soundId); volume *= static_cast(pow(10.0, (snd->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0)); if(snd->mData.mMinRange == 0 && snd->mData.mMaxRange == 0) { static const float fAudioDefaultMinDistance = world->getStore().get().find("fAudioDefaultMinDistance")->getFloat(); static const float fAudioDefaultMaxDistance = world->getStore().get().find("fAudioDefaultMaxDistance")->getFloat(); min = fAudioDefaultMinDistance; max = fAudioDefaultMaxDistance; } else { min = snd->mData.mMinRange; max = snd->mData.mMaxRange; } static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); min *= fAudioMinDistanceMult; max *= fAudioMaxDistanceMult; min = std::max(min, 1.0f); max = std::max(min, max); return "Sound/"+snd->mSound; } // Gets the combined volume settings for the given sound type float SoundManager::volumeFromType(PlayType type) const { float volume = mMasterVolume; switch(type) { case Play_TypeSfx: volume *= mSFXVolume; break; case Play_TypeVoice: volume *= mVoiceVolume; break; case Play_TypeFoot: volume *= mFootstepsVolume; break; case Play_TypeMusic: volume *= mMusicVolume; break; case Play_TypeMask: break; default: break; } return volume; } bool SoundManager::isPlaying(const MWWorld::Ptr &ptr, const std::string &id) const { SoundMap::const_iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first == ptr && snditer->second.second == id) return snditer->first->isPlaying(); ++snditer; } return false; } void SoundManager::stopMusic() { if(mMusic) mMusic->stop(); mMusic.reset(); } void SoundManager::streamMusicFull(const std::string& filename) { if(!mOutput->isInitialized()) return; std::cout <<"Playing "<open(filename); mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic), 1.0f, Play_NoEnv|Play_TypeMusic); } catch(std::exception &e) { std::cout << "Music Error: " << e.what() << "\n"; } } void SoundManager::streamMusic(const std::string& filename) { streamMusicFull("Music/"+filename); } void SoundManager::startRandomTitle() { std::vector filelist; if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end()) { const std::map& index = mVFS->getIndex(); std::string pattern = "Music/" + mCurrentPlaylist; mVFS->normalizeFilename(pattern); std::map::const_iterator found = index.lower_bound(pattern); while (found != index.end()) { if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern) filelist.push_back(found->first); else break; ++found; } mMusicFiles[mCurrentPlaylist] = filelist; } else filelist = mMusicFiles[mCurrentPlaylist]; if(!filelist.size()) return; int i = Misc::Rng::rollDice(filelist.size()); // Don't play the same music track twice in a row if (filelist[i] == mLastPlayedMusic) { i = (i+1) % filelist.size(); } streamMusicFull(filelist[i]); } bool SoundManager::isMusicPlaying() { return mMusic && mMusic->isPlaying(); } void SoundManager::playPlaylist(const std::string &playlist) { mCurrentPlaylist = playlist; startRandomTitle(); } void SoundManager::say(const MWWorld::Ptr &ptr, const std::string& filename) { if(!mOutput->isInitialized()) return; try { float basevol = volumeFromType(Play_TypeVoice); std::string filePath = "Sound/"+filename; const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); MWBase::World* world = MWBase::Environment::get().getWorld(); static const float fAudioMinDistanceMult = world->getStore().get().find("fAudioMinDistanceMult")->getFloat(); static const float fAudioMaxDistanceMult = world->getStore().get().find("fAudioMaxDistanceMult")->getFloat(); static const float fAudioVoiceDefaultMinDistance = world->getStore().get().find("fAudioVoiceDefaultMinDistance")->getFloat(); static const float fAudioVoiceDefaultMaxDistance = world->getStore().get().find("fAudioVoiceDefaultMaxDistance")->getFloat(); float minDistance = fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult; float maxDistance = fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult; minDistance = std::max(minDistance, 1.f); maxDistance = std::max(minDistance, maxDistance); MWBase::SoundPtr sound = mOutput->playSound3D(filePath, objpos, 1.0f, basevol, 1.0f, minDistance, maxDistance, Play_Normal|Play_TypeVoice, 0, true); mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound")); } catch(std::exception &e) { std::cout <<"Sound Error: "<second.first == ptr && snditer->second.second == "_say_sound") break; ++snditer; } if (snditer == mActiveSounds.end()) return 0.f; return snditer->first->getCurrentLoudness(); } void SoundManager::say(const std::string& filename) { if(!mOutput->isInitialized()) return; try { float basevol = volumeFromType(Play_TypeVoice); std::string filePath = "Sound/"+filename; MWBase::SoundPtr sound = mOutput->playSound(filePath, 1.0f, basevol, 1.0f, Play_Normal|Play_TypeVoice, 0); mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), std::string("_say_sound")); } catch(std::exception &e) { std::cout <<"Sound Error: "<second.first == ptr && snditer->second.second == "_say_sound") { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type) { MWBase::SoundPtr track; if(!mOutput->isInitialized()) return track; try { track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type); } catch(std::exception &e) { std::cout <<"Sound Error: "<isInitialized()) return sound; try { float basevol = volumeFromType(type); float min, max; std::string file = lookup(soundId, volume, min, max); sound = mOutput->playSound(file, volume, basevol, pitch, mode|type, offset); mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId); } catch(std::exception&) { //std::cout <<"Sound Error: "<isInitialized()) return sound; try { // Look up the sound in the ESM data float basevol = volumeFromType(type); float min, max; std::string file = lookup(soundId, volume, min, max); const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); if ((mode & Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000) { return MWBase::SoundPtr(); } sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|type, offset); if((mode&Play_NoTrack)) mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId); else mActiveSounds[sound] = std::make_pair(ptr, soundId); } catch(std::exception&) { //std::cout <<"Sound Error: "<isInitialized()) return sound; try { // Look up the sound in the ESM data float basevol = volumeFromType(type); float min, max; std::string file = lookup(soundId, volume, min, max); sound = mOutput->playSound3D(file, initialPos, volume, basevol, pitch, min, max, mode|type, offset); mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId); } catch(std::exception &) { //std::cout <<"Sound Error: "<first == sound) { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first == ptr && snditer->second.second == soundId) { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } void SoundManager::stopSound3D(const MWWorld::Ptr &ptr) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first == ptr) { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } void SoundManager::stopSound(const MWWorld::CellStore *cell) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first != MWWorld::Ptr() && snditer->second.first != MWMechanics::getPlayer() && snditer->second.first.getCell() == cell) { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } void SoundManager::stopSound(const std::string& soundId) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first == MWWorld::Ptr() && snditer->second.second == soundId) { snditer->first->stop(); mActiveSounds.erase(snditer++); } else ++snditer; } } void SoundManager::fadeOutSound3D(const MWWorld::Ptr &ptr, const std::string& soundId, float duration) { SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(snditer->second.first == ptr && snditer->second.second == soundId) { snditer->first->setFadeout(duration); } ++snditer; } } bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const { return isPlaying(ptr, soundId); } void SoundManager::pauseSounds(int types) { if(mOutput->isInitialized()) { types &= Play_TypeMask; mOutput->pauseSounds(types); mPausedSoundTypes |= types; } } void SoundManager::resumeSounds(int types) { if(mOutput->isInitialized()) { types &= types&Play_TypeMask&mPausedSoundTypes; mOutput->resumeSounds(types); mPausedSoundTypes &= ~types; } } void SoundManager::updateRegionSound(float duration) { static float sTimeToNextEnvSound = 0.0f; static int total = 0; static std::string regionName = ""; static float sTimePassed = 0.0; MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::Ptr player = world->getPlayerPtr(); const ESM::Cell *cell = player.getCell()->getCell(); sTimePassed += duration; if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound) return; float a = Misc::Rng::rollClosedProbability(); // NOTE: We should use the "Minimum Time Between Environmental Sounds" and // "Maximum Time Between Environmental Sounds" fallback settings here. sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a); sTimePassed = 0; if(regionName != cell->mRegion) { regionName = cell->mRegion; total = 0; } const ESM::Region *regn = world->getStore().get().search(regionName); if(regn == NULL) return; std::vector::const_iterator soundIter; if(total == 0) { soundIter = regn->mSoundList.begin(); while(soundIter != regn->mSoundList.end()) { total += (int)soundIter->mChance; ++soundIter; } if(total == 0) return; } int r = Misc::Rng::rollDice(total); int pos = 0; soundIter = regn->mSoundList.begin(); while(soundIter != regn->mSoundList.end()) { if(r - pos < soundIter->mChance) { playSound(soundIter->mSound.toString(), 1.0f, 1.0f); break; } pos += soundIter->mChance; ++soundIter; } } void SoundManager::updateSounds(float duration) { static float timePassed = 0.0; timePassed += duration; if(timePassed < (1.0f/30.0f)) return; duration = timePassed; timePassed = 0.0f; // Make sure music is still playing if(!isMusicPlaying()) startRandomTitle(); Environment env = Env_Normal; if (mListenerUnderwater) { env = Env_Underwater; //play underwater sound if(!(mUnderwaterSound && mUnderwaterSound->isPlaying())) mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv); } else if(mUnderwaterSound) { mUnderwaterSound->stop(); mUnderwaterSound.reset(); } mOutput->updateListener( mListenerPos, mListenerDir, mListenerUp, env ); // Check if any sounds are finished playing, and trash them // Lower volume on fading out sounds SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { if(!snditer->first->isPlaying()) mActiveSounds.erase(snditer++); else { const MWWorld::Ptr &ptr = snditer->second.first; if(!ptr.isEmpty()) { const ESM::Position &pos = ptr.getRefData().getPosition(); const osg::Vec3f objpos(pos.asVec3()); snditer->first->setPosition(objpos); if ((snditer->first->mFlags & Play_RemoveAtDistance) && (mListenerPos - ptr.getRefData().getPosition().asVec3()).length2() > 2000*2000) { mActiveSounds.erase(snditer++); continue; } } //update fade out if(snditer->first->mFadeOutTime>0) { float soundDuration=duration; if(soundDuration>snditer->first->mFadeOutTime) soundDuration=snditer->first->mFadeOutTime; snditer->first->setVolume(snditer->first->mVolume - soundDuration / snditer->first->mFadeOutTime * snditer->first->mVolume); snditer->first->mFadeOutTime -= soundDuration; } snditer->first->update(); ++snditer; } } } void SoundManager::update(float duration) { if(!mOutput->isInitialized()) return; if (MWBase::Environment::get().getStateManager()->getState()!= MWBase::StateManager::State_NoGame) { updateSounds(duration); updateRegionSound(duration); } } void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings) { mMasterVolume = Settings::Manager::getFloat("master volume", "Sound"); mMusicVolume = Settings::Manager::getFloat("music volume", "Sound"); mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound"); mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound"); mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound"); SoundMap::iterator snditer = mActiveSounds.begin(); while(snditer != mActiveSounds.end()) { snditer->first->mBaseVolume = volumeFromType(snditer->first->getPlayType()); snditer->first->update(); ++snditer; } if(mMusic) { mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType()); mMusic->update(); } } void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up) { mListenerPos = pos; mListenerDir = dir; mListenerUp = up; MWWorld::Ptr player = MWMechanics::getPlayer(); const MWWorld::CellStore *cell = player.getCell(); mListenerUnderwater = ((cell->getCell()->mData.mFlags&ESM::Cell::HasWater) && mListenerPos.z() < cell->getWaterLevel()); } void SoundManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated) { for (SoundMap::iterator snditer = mActiveSounds.begin(); snditer != mActiveSounds.end(); ++snditer) { if (snditer->second.first == old) snditer->second.first = updated; } } // Default readAll implementation, for decoders that can't do anything // better void Sound_Decoder::readAll(std::vector &output) { size_t total = output.size(); size_t got; output.resize(total+32768); while((got=read(&output[total], output.size()-total)) > 0) { total += got; output.resize(total*2); } output.resize(total); } const char *getSampleTypeName(SampleType type) { switch(type) { case SampleType_UInt8: return "U8"; case SampleType_Int16: return "S16"; case SampleType_Float32: return "Float32"; } return "(unknown sample type)"; } const char *getChannelConfigName(ChannelConfig config) { switch(config) { case ChannelConfig_Mono: return "Mono"; case ChannelConfig_Stereo: return "Stereo"; case ChannelConfig_Quad: return "Quad"; case ChannelConfig_5point1: return "5.1 Surround"; case ChannelConfig_7point1: return "7.1 Surround"; } return "(unknown channel config)"; } size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type) { switch(config) { case ChannelConfig_Mono: frames *= 1; break; case ChannelConfig_Stereo: frames *= 2; break; case ChannelConfig_Quad: frames *= 4; break; case ChannelConfig_5point1: frames *= 6; break; case ChannelConfig_7point1: frames *= 8; break; } switch(type) { case SampleType_UInt8: frames *= 1; break; case SampleType_Int16: frames *= 2; break; case SampleType_Float32: frames *= 4; break; } return frames; } size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type) { return bytes / framesToBytes(1, config, type); } void SoundManager::clear() { for (SoundMap::iterator iter (mActiveSounds.begin()); iter!=mActiveSounds.end(); ++iter) iter->first->stop(); mActiveSounds.clear(); stopMusic(); } }